Hey everyone,
Thanks to your feedback, I understand that there are later-game balancing issues + some unexpected crashes (with no progress being saved). That sucks and I'm tryint go address it as fast as I can. Here's what I changed with this patch:
- AutoSaves every 2 minutes
- Balancing: increased player ship hp; this is a start of a larger balancing fix (it's clear that late-game needs a rebalance): right now the 25-level-health-multiplier increased to 2, enemy 25-level-damage multipliers are also getting closer to 2 (reduced dramatically from 3 and 4). I will keep adjusting the values accordingly. The next bi-weekly patch will mostly focus on balance.
- As a temporary solution, the buildings affected by "Base Clicker" spawn small "red lightning" particles to indicate that they are currently affected
- "Purchased All Available Upgrades" won't lag so much anymore
- Base clicker description fix: works for 20 seconds instead of 10 seconds (I don't want you to be clicking on this stuff to death, people)
- Ship Level is shown in hangar (but no "dismiss" button yet - work in progress).
I'm aware that some people experience crashes after hours of idling: I'll keep looking into that. If you expect a game crash while having it open for multiple hours - do let me know. Thanks for your feedback!
I'm going to take a few hours off to visit my parents, but I'll be back soon to monitor the situation closely.
Thanks,
Vladimir