Hey!
We've been getting a lot of feedback from you guys since our 1.1.0 patch so we wanted to act on it as soon as possible. This patch introduces 17 new achievements and upgrades (a lot of them aimed at your own combat ship improvements), as well as improving ui / balance.
Here's the video of me explaining what's going on:
https://www.youtube.com/watch?v=7JVDsbWbFFg
The full list of changes:
- Starry Background rework / warp adjustments - this should probalbly fix the crashing in late game
- Ship health / attack bonus from planets works properly
- New Genetics Window - should be much more intuitive for newer players
- Huge number fixes (the game won't crash / hang when the number exceeds e308)
- Achievement button notifications are properly displayed now
- Boss Rewards Decreased
- Ship Info panel shows values after upgrade; ship purchase button also shows price post-upgrade
- Max planet upgrade level is capped to 800
- Map Improvements: conquest progress is shown on star map; conquered planets are easily distinguishable
- New building upgrade panel
- 17 new achievements (ranging from early to late game)
- 17 new upgrades
- Asteroids have bosses every 15 levels
- AutoHeal genetic upgrade added (battle heals are picked automatically every 3 seconds)
- Experimental: Candy affects resource gain (exp,metal,fuel) from enemies in battle
We know that the production value growth stops at one point, so we're going to address this at the end of january (big changes / patch incoming).
Thanks for your patience and your feedback so far!
Vladimir