Developer postOriginal post (opens in a new tab)

Uragun: PAX Recap!

PAX RECAP!

PAX East is officially over but, oh boy, was it fun! On the behalf of the whole team (including our on-site team of Kris, Mario, TJ and Zee) we'd like to thank all of you who decided to swing by, have chat with us, play the game and share your feedback. It was a very intense time for our crew, but we're super happy for the opportunity to meet you - the players!

We might have a bit of a slow start of Early Access, but being on PAX, seeing you lining up to play the game (while being genuinely excited as well) was the greatest proof that we're on the right path with the game and it can only get better from here. As we are slowly going back to our daily routine, you can be sure that the work has just started so do expect lots of great content drops for Uragun!

During PAX days we were posting stuff on our social media, so let's check out some of the highlights:
First days of PAX
Gadgets!
Queues to play the game
A super quick vid tour (kinda)

On the busiest day on Saturday, we've got surprised with the Writer's Choice Award (customary award from maroonersrock.com) - among ~20 Polish games out there we were the only one that got a prize! This is what we call an additional morale boost and proof that we're on the right path. Thank you!

It's time to get back to our daily routine, see where we are with the game, and improve, improve and improve. As soon we're settled in, we will be forging a detailed content roadmap for you guys. Once again THANK YOU for a great time during PAX East and let's get to work, shall we?

https://store.steampowered.com/app/724000/Uragun/

Stay connected:
💬 Discord server
📘 Facebook
🐦Twitter
🔥 TikTok