Hi survivors!
First of all, do you like the game's new cover and logo?
Approaching the final release we'll progressively update all game's assets 😎

The graphic redesign of Santa Carla is almost complete: this time we totally reworked the Monster Joe site, the dinner, the quarantine center and the two gas stations. Enhancing graphics we're also working on performances, removing many bottlenecks.
Big update for Survival mode too: new airdrop events will randomly drop around the city giving you new challenges and new rare weapons to collect!
Enjoy!😉
PS: while downloading the new update, please spend 5 minutes of your time to leave a review!
This is a 2 guys project... It can really help us! 🙏
Santa Carla graphics enhancement
Enjoy the news: 😍
- Monster Joe site's exterior has been reworked, looking more abandoned, being illuminated with new lights and boosting GPU performances



- the diner: overall textures enhancements, added garbage and debris to give the right feeling



- gas stations have been completely replaced, looking more polished and refined and enhancing overall illumination


- quarantine zone has been reworked as well, changing barracks' doors, enhancing laboratory interiors, adding garbage and new lights


Santa Carla is almost complete, in the coming release we'll rework the military base, the construction site and the sewers center.
Hope you like it, let us know! 😋
Survival mode
"You got yourself a fucking gift on your way! Go to the point marked on the map... NOW!
I don't have much fuel, so move your ass! I ain't throwing shit if I see any fucking zombies below, so you better wipe them out!" (Jeremy Standford, infection day 410)
Survival Airdrop is coming!!! 💣
Enjoy the new random event, adding more challenges for you and your friends. Run where Jeremy tells you and defend the area until he manages to parachute a supply crate containing new special weapons!



We also added a small explanation for survival mode new joiners: Jeremy will introduce the basic logic and give you some tips to get the best out of this mode!
From this version, the zeds will be more resilient, move faster and have improved hearing and sight at night, so pay attention out there! To help you we're adding a digital clock to your forearm tablet. 😎
Last but not least, we've removed the xp point cap so you can fight for the top of the leaderboard 🤬
(the level cap is still in place)
Better zombies!
Zombies are now smoother and more responsive and the attack detection system has been reworked so they will cause damage only when performing an attack action. 💀
New options!
We added some new options:
- audio "below normal" setting for gunshot sound volume,
- new 'floor offset' options to adjust floor height manually (body section)
- for the sack of clarity moving the playing position option from the movement section to the body section of the game options menu 🧐
bHaptics TactSuit
Last but not least, we're adding early support for bHaptics TactSuit.
Thanks to CharlieLima and bHaptics guys for their support!

Enjoy!
New features & tweaks:
- graphics: new logo and new cover
- Santa Carla map: monster joe site redo
- Santa Carla map: dinner redo
- Santa Carla map: quarantine center redo
- Santa Carla map: gas station redo
- survival mode: airdrop events
- survival mode: Jeremy will introduce basic logics for first-time players
- survival mode: zeds will be more resistant, will move faster, will have improved hearing and sight at night
- survival mode: forearm tablet shows the current time of day
- survival: removing xp points cap (level cap is still in place)
- zombies: attack logic redo (zeds will cause damage only when performing an attack move)
- zombies: smoother and more responsive turn animations
- zombies: reducing footsteps sound's volume attenuation at distance and raising volume by 50%
- options: audio "below normal" setting for gunshot sound volume
- options: new 'floor offset' options to adjust floor height manually
- options: for the sack of clarity moving the playing position option from the movement section to the body section of the game options menu
- graphics: doors won't obscure player vision while opening/closing
- graphics: full-screen configuration won't reset anymore to windowed mode when starting game or loading a new map (to resize game window press 'M')
- hospital map: performance enhancement
- how to survive mission: adding longbow explanation
- tablet: adding story mission number in the mission selection menu
- core: bHaptics vest support (early support)
Fixed bugs:
- graphics: zeds arms (still) going through doors
- graphics: weapon slide animation animate at a low frame rate when manually moved
- graphics: hand shouldn't change to pointing pose when overlapping a hidden object (eg. tablet in the backpack)
- graphics: flickering arms on specific poses
- graphics: holo with magnifier scope shows 2 dots when the mag is lined with holo
- arrows: using the trigger to close a backpack containing arrows will grab an unusable arrow
- communications: walkie talkie is not visible when attached to hips (from the options menu)
- nowhere map: fixing some graphical glitches
- hospital map: moveable objects falling to lower floors
- prologue mission: pistols shouldn't be outlined if a player already holstered one of them before
- tablet: survival mission selection shows an empty map name
To get in touch with us, just drop a line on the discussions forum or join our discord channel.
As usual, feedback is always welcome!