One month since early access launch and we're proud to announce SURV1V3 fourth weekly build (0.3.25).
New features but also a massive bug fixing effort!
Hope you'll enjoy it, see you next weekend!
To get in touch with us, just drop a line on discussions forum or join our discord server. Feedbacks are welcome!
New features & tweaks:
- gameplay: adjustable game difficulty levels and new achievementsChoose difficulty level in options menu > game options > difficulty level:
- Sissy - Can I play, daddy? Zombies are less resistant, they're slower than usual and hopefully will not see/hear you until you're very close to them. This is perfect if you don't like getting frustrated with games, one shot one kill (as long as you aim for the head)
- Survivor - I’m not dying today Be warned: this is not an arcade game, so even at default level you may die, again and again... Act carefully, plan your moves and save ammo! (default)
- No Future - Don't try this at home This is the game as it should be: fu***ing hard and frustrating as hell. Zombies are damn resistant, faster then you and probabily will see/hear you before you'll see/hear them. Don't play it!
Playing game in coop will only increase spawned zombies quantity.
New achievements have been added to reward "No Future" thrill-seekers.
- locomotion: armswing locomotionOpt-in to armswing locomotion changing options menu > movements options > locomotion type.
To move just swing your arms while touching trackpad (vive) / moving thumbstick (oculus) in desired movement direction.
- gameplay: zombie perceptions enhancements
Zombies now can:
- hear gun shoot sounds
- hear you talking
- see flashlights or lasers
- weapons: new melee hit detection systemCompletely redesigned melee system:
- augmented hit detection precision
- wider collision area on all melees
- now you can hit more than one zombie with a single sweep
- controls: configurable snap turn angle and smooth turn speed
Tweak turn controls through options menu > movements options > snap turn angle / smooth turn speed.
- controls: configurable grip button behaviorSettings can be changed through options menu > controls options > grip button method.
Grip button options:
- press > press to grab/drop (default)
- hold > hold for 0.5 secs to grab/drop
- double tap > quickly double tap to grab/drop
- realistic > hold to grab / release to drop to grab/drop
- gameplay: load times drop by about 50% and in many cases loading may be even faster
- gameplay: added red dot sights in motel office (to mount them you need to collect "weapons & ammo" magazine in "Bad Santa" mission!)
- gameplay: sprint speed tweaks, sprint is now 60% faster than normal walking (pls remember that weight, crouching and aiming can reduce overall speed)
Fixed bugs:
- graphics: fixed random stuttering
- multiplayer: fixed bug causing clients to be unable to holster their weapons once joined an already started session
- graphics: legs won't get stuck anymore
- graphics: zombie stew camera effect is now visible also on Oculus Rift
- graphics: laser sight impact point is more visible at distance
- controls: enhanced trackpad (vive) / thumbstick (oculus) up and down detection
- gameplay: in mission Fight Together, quarantine's external door can be opened only if internal door is closed
- minor bugs