Hi survivors!
While developing the final missions, here another release focused on improving the overall game experience and fixing bugs reported by the community.
Enjoy!😉

New L86 light machine gun
Another weapon added to all maps, this is going to be the most powerful available in the game!
Explosive arrows
Any hunters out there? 🤷♂️
A new deadly addition for the bow and arrow lovers 😍
Always run option
Tired of clicking in order to run? Just enable the new "always run" option (under movement menu)
It will let you run just using your thumb/joystick.
Setting for lefties
We decided to remove the "change mode button" from the controller bindings (you can still remap it manually using Steam binding UI) and we added a dedicated option (under controller options > dominant hand) to switch left and right controller.
This should cause less confusion for right-handed persons (switching controller mode accidentally) and should be less tedious for left-handed persons. 👍
Despawn time
We reduced overall despawn times for weapons/magazines and objects to enhance performances during long playing sessions. Despawn time is now based on object type (unuseful things will despawn earlier than useful ones), mission objects will never despawn, despawn in Trials mode is x10 faster than Story and Survival mode.
We're also fixing a lot of bugs, check the full list below!
Enjoy!
New features & tweaks:
- weapons: L86 light machine gun
- weapons: explosive arrows
- performances: reducing 25% objects despawn time when playing Story and Versus mode, 90% when playing Trials
- movement: always run option (options menu>movement>always run)
- controls: new setting for lefties (options menu>controller>dominant hand) and removing change mode button from controller bindings
- core: porting to Unreal Engine 4.25.3
Fixed bugs:
- inventory: loading a checkpoint can result in a broken inventory
- inventory: some keys cannot be stored in the backpack
- nowhere map: invisible walls
- nowhere map: players are able to get out of map bounds
- nowhere map: some rubbish is floating
- nowhere map: city is missing bows and arrow (only available in the country part)
- nowhere map: armory door in the police station can be opened without inserting security code
- nowhere map: player in a locked safe house can escape breaking a window
- jailhouse dead mission: fixed a bug that could brick the mission when killing the police sergeant
- sewers map: the last safe room near the finale had some attachments but player cant interact with them
- sewers map: zombie floating over the pool
- sounds: zombies last death rattle is delayed for a few seconds after it's killed
- zeds: zeds can sometimes spawn with their knees in the floor
- controls: grip button options not working when using index controllers
- bow: bow can become unresponsive or behave weirdly
- minor bugs
To get in touch with us, just drop a line on discussions forum or join our discord channel.
As usual, feedback is always welcome!