Hi survivors!
holidays are over and January release has come 😊
We're releasing the new longbow, two-handed melee, many controls enhancements, new zeds 3D sound system and finally fixing a couple of annoying bugs!
Enjoy!😉
The Longbow
C'mon a survival game without a longbow is like a dog without a bone... 🤣
The new longbow is finally here, we tried to deploy something as simulative as possible and we're happy with what we achieved.
Just a couple of notes:
- you can store up to 15 arrows in your backpack
- you can grab them from zeds body
- you can fast-shoot grabbing arrows directly from your backpack without opening it (just press trigger with the hand holding the longbow while opening the backpack with the other hand, you'll grab a new arrow without opening your backpack)
Give us your feedback!
Two-handed melee
We're still struggling to find a perfect melee simulation, but this update is going in the right direction.
First of all, we're adding physic inertia to simulate melee weight, this should enhance overall feeling. On top of that, almost all melee can now be held with two hands, reducing physic inertia and doubling their hit power.
Once again, looking forward to your feedback!
Controls enhancements
Based on community feedback, we're continuing to enhance game controls:
- rifles can now be grabbed from their secondary grip (have you ever used a pump shotgun with just one hand? 😉)
- players won't be able to immediately grab empty magazines when detached from a weapon, this should avoid players grabbing an empty mag just released from their rifle instead of a new one
- we've added a smooth animation when a player grabs an object
We're also fixing a number of bugs: crashes, weapons accuracy, .....
Check the full list below!
Cheers!
New features & tweaks:
- weapons: new longbow
- melee: two-handed melee & physic weight
- core: CPU performance optimizations
- weapons: rifles can be grabbed from their secondary grip (also enabling shotgun action reload)
- weapons: empty magazines won't be immediately pickable when detached from a weapon (to avoid to grab them instead of a new one)
- shotgun: enhancing reload mechanic (should feel more natural and avoid chucking shells out accidentally)
- controls: grabbed objects smoothed movement to hand (instead of previous teleport effect)
- prologue map: MI24 helicopters fly a tad bit too close to each other
- sounds: zeds 3D sound enhancements
- sounds: adding localized crows sound
- last garden map: adding wind sound effects to justify the intense wrestling of leaves and branches in the new tree models
- graphics: new (more realistic) tree wood material
- graphics: limit VR head rotation
Fixed bugs:
- core: a rare crash when grabbing objects
- weapons: some users are reporting random sight accuracy problems
- controls: hand gets stuck in reloading pose if the player drops weapon while reloading
- tablet: floating tablet screen shown randomly when joining a co-op session
- weapons: it's very difficult to operate M416 fire selector (grabbing charging handle instead)
- sounds: missing doors close sound effects
To get in touch with us, just drop a line on discussions forum or join our discord channel.
As usual, feedback is always welcome!