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New prologue mission, voice over redo and dedicated hand poses while reloading

Yo survivors!
Chapter 3 development is going on and we hope to post more sneak peeks in the coming weeks, but now.... Say welcome to the December monthly release!😊

Following community feedback, with this release, we're addressing some aspects which were not as polished as the final game will be. Hope you'll like them!

We are also fixing some bugs reported by you, check the full list below ːdrill_picklockː

To all of you owning the game, please take 5 minutes of your time to leave a review! It really does help us! Thanks in advance!🙏

Enjoy!😉

New prologue mission

When we started SURV1V3 design we had in mind big maps fully explorable allowing players to free roam. So we spent a lot of time designing Santa Carla and optimizing the game core to support it.
Unfortunately, we immediately understood that without a tutorial the challenge would have been too big. So we designed a single-player railed tutorial. Definitely the worst part of the game but the first played by new joiners...
The new prologue is a totally different mission:
- new totally redesigned map, with many free explorable areas
- the whole mission is playable in coop!!
- Jeremy will guide you since the first step of the mission
Did you already play the old tutorial? You should play again the new one!

Voice over redo & localization

We re-recorded all Jeremy speech with a new US native voice actor (let us know if you like it!), we proofread all subtitles and totally redid Chinese translation.

Dedicated hand poses while reloading

This is something many players asked since first early access release...
As you can see from the gif below, each weapon has now a dedicated hand pose while you reload your weapon, This should add much immersion!

Cheers!

New features & tweaks:
- graphics: prologue/tutorial mission redo
- sounds: voiceover redo
- weapons: player's hand snap and dedicated pose when reloading a weapon
- localization: Chinese translation redo
- graphics: smoother weapons attachment animation
- options: game brightness can be set beyond the default setting, to make the game less light
- core: updating VR controllers type when they get online
- graphics: arterial blood spurt on zed beheading
- core: porting to lastest Unreal Engine 4.23.1 build
- sounds: smoother ambient music transition
- sounds: music volume setting will affect ambient music too

Fixed bugs:
- weapons: fixing shotgun missing rounds when reloading very fast
- graphics: Chloe have her primary gun on the chest so the stock and the scope are kinda invading on the screen
- graphics: fixing a bug causing a wrong offset when starting to pan map tablet with a finger
- graphics: fixing subtitles wrong center alignment

To get in touch with us, just drop a line on discussions forum or join our discord channel.
As usual, feedback is always welcome!