Hi Survivors,
this release is addressing some complaints we get with new flashlight grip, allowing users to grab it with different angles.
Melee will benefit from this enhancement too, providing a range of potential future scenarios. 🧐
Melee durability has been buffed at sissy (+100%) and survivor level (+20%), at nightmare level they will last a little less (-10%).
Last but not least, story mode checkpoints will also save objects state: aid spray remaining uses, weapon's armed bullet, etc...
We're also fixing a couple of bugs affecting shotgun and steam cloud saves :drill_picklock:
To all of you owning the game, if you already haven’t appraised SURV1V3, please take 5 minutes of your time to leave a review! Thanks in advance! 🙏
Cheers!
New features & tweaks:
- inventory: weapons and objects state is saved when a checkpoint is fired
- grips: multiples grip orientation/position for melee and flashlight
- melee: melee durability based on difficulty level (eg. x2 at sissy level)
Fixed bugs:
- shotgun: shotgun can't be reloaded successfully
- savegame: inventory save is not properly saved in steam cloud synched dir (%USERPROFILE%/AppData/Local/Survive/Saved/SaveGames/{64BitSteamID} folder)
- weapons: attachments (sights, laser) random accuracy issue
- rare crashes
To get in touch with us, just drop a line on discussions forum or join our discord channel.
As always, feedbacks are welcome!