Ciao survivors!
while developing chapter 3, this month we're releasing a number of graphic enhancements: explore the city of Santa Carla and enjoy new houses interiors, new roads textures, animated body bags and much more! 😊
We've also reworked zombie physics enabling zed arms, neck and head reaction to physical impulses and, therefore, improving melee interactions.
See you soon!😉
Santa Carla graphical enhancements
We're releasing a number of new graphical enhancements transforming the whole city:
- new house interiors: we totally reworked house interiors adding new furniture, diversifying them, enabling interaction with drawers and doors
- new texture for streets and house external walls, to add a more consistent post-apocalyptic effect
- animated bodies bags, aren't they scary?
Hope you like it! Let us know!



Zombies physical animations
We're enabling physical animations for zeds arms and chest.
The result is a more realistic interaction with objects and melee for all zeds.
This enables a future release that will address melee physics.
We're also fixing a couple of bugs reported by you! Thanks again for reporting!
Cheers!
New features & tweaks:
- santa carla: houses interiors redo
- santa carla: streets graphics enhancements
- santa carla: animated dead body bags
- zombies: physical animations
- zombies: turning up zeds' footsteps volume by 120%
- zombies: reducing damage by 20%
- controls: melee grip angle setting in the options menu
- gameplay: the player can start tutorial from the first boot touch screen
Fixed bugs:
- core: fixing a couple of rare crashes
- weapons: fixing special M416 slow grab animation
- gameplay: zeds shouldn't cause any damage when dead
- minor bugs
To get in touch with us, just drop a line on discussions forum or join our discord channel.
As usual, feedback is always welcome!







