October monthly release is here!😊
The main course is the Valve Index support but we also spent many efforts on updating the game core to the latest Unreal Engine, taking advantage of the latest enhancements and bug fixes.
As usual, we are releasing many bug fixes (more than 20!!) and enhancements with this release, check the full list below ːdrill_picklockː
Last but not least, to all of you that own the game, if you haven't already left an appraisal of SURV1V3, please take 5 minutes of your time to leave a review on Steam it really does help us! Thanks in advance!🙏
Enjoy!😉
Valve Index support
Valve Index is now officially supported:
- fingers are tracked and replicated to other players and
- users can now customize controls using SteamVR Input.
We suggest old users to switch to "realistic grip" option for the best experience.
Feel free to also use Steam VR control settings to customize all your controller's settings.
PS: Index support refresh rates up to 144Hz but if you are experiencing stuttering, we suggest to set it at 120Hz or less.

Performance boost
We stay focused on performance enhancements, deploying some important tweaks that will hugely improve overall game performance.
GPU performance:
- we updated the game to support the latest Unreal Engine version (4.23), taking advantage of the new static mesh rendering pipeline;
- we're also deploying a new logic to manage magazines' bullets that should reduce GPU draw calls.
CPU performance:
- santa carla map has been tweaked to drastically reduce CPU workload
Teleport fix and customization
For those using teleport, we're proud to announce that all issues have been fixed. We're also deploying a new option (check movement > teleport mode in the options menu) to disable fade in/out effect when teleporting.
Survival mode matchmaking
Following community feedback, we disabled mandatory random matchmaking, enabling private lobbies.
Shooting the survival sign, player will start a solo session, while to join a survival session, player should use his tactical tablet.
Cheers!
New features & tweaks:
- valve index: hmd and controllers full support (we suggest to set hmd refresh rate @120Hz or less)
- weapons: magazine rounds meshes optimization (less GPU consumption)
- graphics: new (and better) explosion effect for explosive bullets, cans and barrels
- core: porting to Unreal Engine 4.23
- core: santa carla map tweaks to reduce CPU workload
- survival mode: enabling private lobbies and disabling automatic matchmaking (to join a survival session use the tactical tablet)
- survival mode: food and water degradation is now 25% slower
- gameplay: difficulty levels tweaks (nerfing no future and nightmare levels and reducing zeds speed in all modes)
- teleport: option to disable fade in/out effect when teleporting (main menu options sign > movement > teleport mode)
Fixed bugs:
- graphics: restoring 16:9 game window
- graphics: restoring santa carla lights (clearer night)
- teleport: player can get stuck after teleporting
- graphics: players can see through walls
- core: fixed some rare crashes
- survival mode: boss special drops can fall through the floor
- controls: avoid unwanted accessories detach with oculus touch controllers
- controls: avoid unwanted magazine release with wmr controllers
- santa carla: cemetery safe house is missing a gun
- santa carla: yellow parking blocks shouldn't block players
- weapons: fixed a bug in save game logics adding a round to magazines for armed weapons
- steam: killed player stat is not updated correctly in survival mode
- sounds: survival mode is missing ambient music
- hell street: players can enter the right side of the road going out of map's bounds
- survival mode: boss special drops can fall through the floor
- survival mode: stuck doors while playing survival mode in a multiplayer session
- survival mode: fixing a bug causing backpack/trunk slots to not unlock while progressing more than 1 level at a time
- audio: random voice duplication when a player gets closer to another one
- audio: audio thread memory leak
- graphics: ethan left holster is not positioned correctly
- graphics: fixing a regression causing random black screen when spawning
To get in touch with us, just drop a line on discussions forum or join our discord channel.
As usual, feedback is always welcome!