Hi survivors!
we're developing many nice features during survival mode implementation and some of then can be ported to the original story mode: today we're releasing another highly requested feature... loadout save 👍
Loadout saving
Many users asked for it: from now on, when a checkpoint is triggered player loadout is saved to disk and steam cloud so it can be restored when the checkpoint is reloaded :gun_pistol:
ps: please note that checkpoints won't be triggered when playing at nightmare difficulty level (as-is).
Melee tweaks
With last update some users reported that melees were less effective than the previous version and kill zeds with most of them was too difficult.
With this release, we're buffing all of them doubling their power :inflammable_barrel:
Cheers!
New features & tweaks:
- story mode: player loadout is saved during checkpoints
- melees: all melees have been buffed (x2 power)
Fixed bugs:
- physics: objects can sometimes play hit effect (sound and particles) even if they are not moving
- physics: when picking up an objects player should never hear hit sounds
- physics: hit effects are not replicated
- santa carla: some motel's walls have collisions disabled
To get in touch with us, just drop a line on discussions forum or join our discord channel.
As always, feedbacks are welcome!