(...)
I want to get physical
Let's get into physical
Let me hear your body talk, your body talk
(...)
This release is focused on physics, we improved most of the physical aspects of the game: melee, glasses, objects, controller force feedbacks, impact sounds..... we're also deploying a totally reworked teleport algorithm that should fix main reported problems! Enjoy! 👍
Melee physics
Melees have been completely reworked.
Now they have a physical profile and zeds hits will block them (as well as any other surface).
The new physical profile helped us implementing controller feedbacks and hit effects offering to players a new and very satisfying experience. :gun_pistol:
Last but not least, some melee weapons can penetrate zeds 😉
Weapons and objects can push zeds
All objects (weapons, sprays, drill, etc..) have now a physical state and won't overlap anymore with the world. All objects can be used to push zeds and cause them a (little) damage. :inflammable_barrel:
... and what about the drill? ... 😂👍
Glass resistance
Previous glass models was very simple, totally ignoring impact strengh.
Now to break glass you are supposed to impress some force adding realism to your experience!
To get in touch with us, just drop a line on discussions forum or join our discord channel.
As always, feedbacks are welcome!
Cheers!
New features & tweaks:
- melee: melee physics and hit effects
- melee: zed penetration on hit
- gameplay: all objects and weapons can be used to push zeds
- objects: all objects (weapons, sprays, melee, etc..) have now a physic state and can't overlap with any other structure
- glass: glass impact resistance
- objects: drill can now damage zeds
- core: tweaking lifespan time when an object is dropped
- graphics: grip hand pose enhancements for some objects
- gameplay: empty magazines can't be stored in player's backpack/pouches
Fixed bugs:
- core: fixing some rare crashes
- sounds: zeds footstep sound on some surface can't be heard
- AI: NPCs turn 180 degrees after been hit
- AI: zed stuck in loop turn
- melee: client sees floating melee on late joins
- teleport: totally rewritten teleport code to avoid wrong teleports / stuck situations
- gameplay: fixed a bug allowing to watch through closed houses' doors
- backpack: objects random spawn/duplication
PS: for the 80s lovers https://youtu.be/0SVnOLFABkI