The long awaited Survival mode is finally here! This is a huge step towards the final release of Surv1v3, we have spent a great many hours trying to make this a very enjoyable experience and we hope you'll have lots of fun with it! 😊
Considering the complexity and all the new functionalities we've implemented, survival mode should be considered as an early beta, If any issues are encountered please let us know through our official Discord server or the Steam forums so we can roll out the fixes as soon as possible.
Enjoy!😉
Survival mode
Full day & night cycle, new magazines to collect, new weapons, helmets, crafting system, hunger & thirst system, new bosses to overcome, special drops, weapons and players skin, storage system.
All of that and much more in the new survival mode!
Performance boost
We are deploying a huge enhancement on the zeds' logics that should boost CPU performance. Please note that the minimum game requirements are still the same: CPU: Intel i5-4590K equivalent or greater GPU: NVIDIA GTX 980 / AMD equivalent or greater with 4 GB of VRAM
Chinese localization for subtitles and interface
Chinese subtitles and menu localization is here!
Special thanks to chengxiaoyang for supporting us!
As usual, we are releasing many bug fixes and enhancements with this release, check the full list below ːdrill_picklockː
Last but not least, to all of you that own the game, if you haven't already left a review of SURV1V3, please take 5 minutes of your time to leave a review on Steam it really does help us! Thanks in advance!🙏
Cheers!
New features & tweaks:
- survival mode (beta)
- core: major CPU performance boost
- localization: Chinese subtitles and interface
- santa carla: rendering performance enhancements
- AI: zeds will hear players' voice twice as far (also depending on game difficulty level)
- options: zombies' voice volume setting
- sounds: turning up walkie-talkie and players voice volume
- graphics: enhancing grip pose for some objects and tactical tablet
- graphics: reduced foliage pop-in/out in santa carla map
- weapons: brain slicer center of mass tweaks
Fixed bugs:
- inventory: a new collectible (eg. skin action figure) still holds a backpack slot when it's consumed
- melee: hats shouldn’t stop melee and bullets hit
- santa carla: player can see through the motel's office walls
- gameplay: chinook (big bird) inconsistent collisions profile
- gameplay: zombie puker's helmet collision profile is too big
- weapons: M416 fire mode selector is upside down
- teleport: when using teleport movement, you can't sometimes go upstairs
- graphics: fixing (rare) black screen after mission restart
- localization: fixing some typos for Italian translation
To get in touch with us, just drop a line on discussions forum or join our discord channel.
As always, feedback is always welcome!