Here we are! While developing chapter 2, we are still committed to release new functionalities and improve overall experience. Let's see what we have here...
Teleport
Do you have motions sickness problems? Can't you get used to locomotion?
Teleport is finally here! Play all story and trials missions in solo or with your friends!
Steam Cloud Saves
SURV1V3 savegames are now based on Steam Unique ID, so you can have multiple in game profiles on same pc.
We also implemented Steam Cloud saves: savegames are automatically replicated to the Steam servers after the game exits. If you change computers, the files are automatically downloaded to the new computer prior to the game launching.
Savegames are saved in base path subfolders, named with your steam unique id:
%USERPROFILE%/AppData/Local/Survive/Saved/SaveGames/your steam id
Old savegame will be automatically copied to the new savegame on first launch.
No need to know it, but if you want to backup or move your savegames, you can find your Steam Id (steamID64) following this link
https://steamidfinder.com/ (e.g. mine is 76561198201962052)
Steam Trading Cards
Steam Trading Cards are collectible cards you get by playing. By collecting the entire set of cards, you earn items that help you customize your profile and show off gameplay. You can learn more about trading cards here: http://steamcommunity.com/tradingcards/
As usual, based on your feedback, we also released a number of tweaks and bug fixes. Check full change log below.
To get in touch with us, just drop a line on Steam discussions forum or join our discord channel
As always, feedbacks are welcome!
Au revoir!
New features & tweaks:
- controls: teleport
- steam: per user saves and steam cloud saving
- steam: trading cards
- controls: sprint cooldown period reduced from 45 to 5 seconds
- prologue map: reduced overall map difficulty (less zombies, more weapons, infinite zombie stew cans, ...)
- gameplay: fall damage reduced
- sounds: melee impact sound volume reduced by 50%
- graphics: subtitles color is darker when playing night maps
Fixed bugs:
- gameplay: fixed wrong text explaining gun operations for WMR in prologue mission
- graphics: fixed head coming off when dying
- graphics: removed out of scale blue car
- options: fixed some wrong contextual help labels in options menu
- audio: swapped wrong Jeremy speech in Big Bird trial
- gameplay: hell street ambulances are now interactive
- minor bugs