Hi guys!
First of all, thanks for supporting SURV1V3. Community is growing fast and overall appreciation is greatly exceeding our original expectations.
Keep it up!
So what we have here?
Big Bird, third and last Santa Carla trial
Have you ever dreamed of flying in a helicopter and of seeing Santa Carla from up high?
Don't want to spoil it, but we're sure you will love it.
PS: this is a little extreme and is not for the squeamish!
Please remember: if you are scared of heights, you can of course sit down and close your eyes 'till big bird has landed ;-)
Windows Mixed Reality support
WMR guys.... SURV1V3 is now fully compatible with your headsets.
Visual problems are solved and locomotion can be managed through thumbsticks (haptic feedbacks will be released in a future version).
Based on community feedback, we also released a number of new features, tweaks and bug fixes. Check full changelog below.
Starting from today we are fully committed on chapter 2 development.
Be prepared.... it will take place in Santa Carla sewers, you'll explore a vast and gloomy underworld, you'll face most challenging Zs, you'll find out more about Jeremy Stanford.
To get in touch with us, just drop a line on discussions forum or join our discord channel.
As always, feedbacks are welcome!
Cheeeers!
New features & tweaks:
- trials: new trial "Big Bird"
- system: porting to Windows Mixed Reality headsets
- controls: adding an option "assisted clip grip" (on by default) to automatically grab clips compatible with held weaponOptions can be changed in options panel > controls options > assisted clip grip > "on" / "realistic" options.
- weapons: player can attach up to 3 secondary weapon clips
- weapons: faster weapon reloading (removing delay, after dropping mag, before the weapon can accept a new mag)
- weapons: weapon fire burst mode is off (single fire) by default
- gameplay: fall damage is here
- sounds: overall sound spatialization tweaks (higher attenuation for zombie, lower attenuation for players voices)
- last garden trial: players can now exit garden area
- santa carla map: weapons will respawn at mission start location
- ai: zombies movement enhancements
- tablet: not-so-clear label "change mode" has been swapped for "back to menu"
- graphics: new low health effect (brighter + red tint)
Fixed bugs:
- gameplay: interior objects can now be gripped
- multiplayer: realistic weapons sound setting now affect all local players
- sounds: breathing sound stops after medication
- sounds: breathing sound stops when player dies
- gameplay: fixed exploit in Last Garden and Hell Street trials where you could move the boxes form the safe rooms across the doorway preventing Zeds from entering
- graphics: fixed bug causing supersampling setting to not manage correctly downsampling (values lower than 0)
- hell street: fixed bug causing zombies to fall through the floor occasionally
- hell street: fixed occasionally crash when getting on the helicopter
- minor bugs