Hi surviors!
We're so proud to announce SURV1V3 second trial: "Hell Street".
You, a blood sample to recover, a street, a Chinook, tons of Zeds, 15 minutes
Can you last until rescue comes?
This trial introduces new playing mechanics and differs a lot from a classical horde level.
Let us know if you like it!
Based on community feedback, we also released many new features / tweaks (e.g. increased character speed!) and a number of bug fixes. Check below!
Next release will deploy "Big Bird" third and last Santa Carla trial.
Stay tuned!
To get in touch with us, just drop a line on discussions forum or join our discord channel. As always, feedbacks are welcome!
New features & tweaks:
- gameplay: "Hell Street" trial + 2 new achievements
- gameplay: increased locomotion jog/sprint statsJog speed increased by 15%, sprint speed increased by 7.5%, sprint duration increased by 200%.
- controls: adding options to move with trackpad/thumbstick ignoring controller yaw and using only HMD yawSet it in options panel > movements options > locomotion type > "Pad/Stick+HMD" option.
- controls: options to toggle standing/seated play areaSet seated play mode in options panel > movements options > playing position > "Sitting" option.
You will be asked to set also sitting offset to match seated position with your vr body.
While playing in seated mode, touch Vive trackpad in center area / press Rift stick in center position to toggle crouch.
- controls: release clips also with menu button (Vive) / B or Y button (Rift)This features will let you release weapon magazine also with your non-dominant hand!
Menu button (Vive) / B or Y button (Rift) can be used to:
- release clip > quickly press button
- toggle controller locomotion/weapon mode > hold for 1 second
- controls: to reduce motion sickness, default locomotion setting has been changed: player will start jog going full speed.DEFAULT SETTING has been CHANGED. If you prefer old gradual acceleration mode, reset it in options panel > movements options > acceleration > "Realistic".
- weapons: explosive bullets area damageExplosive bullets area damage has been implemented: you can now hit more than one zed with a single shoot.
- controls: weapon secondary grip auto-detach area has been increased by 50%Many users were reporting non intended secondary grip loss, new setting is a lot more permissive.
- graphics: bullet hit decalsThis is still in beta, many other bullet hole types will be added in the future.
- options: options menu contextual helpAdded a lot of options so far, some contextual help may be required...
Fixed bugs:
- weapons: fixed underbarrel laser wrong aim offset
- weapons: fixed XM8 unrealistic bloom effect
- weapons: aiming with 2 handed weapons is smoother
- options: help menu now shows also HTC Vive controls
- multiplayer: duplicate sessions were sometimes listed in tablet
- gameplay: explosive barrels now generally need 1 hit to explode
- ai: zombies no more get stuck in "Last Garden" trial
- graphics: fixed random flickering effect in "Last Garden"
- minor bugs