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Weekly build is live - Supersampling & snap turn

We're glad to announce SURV1V3 first weekly build (0.3.21).
Hope you enjoy it, see you next week!

To get in touch with us, join our discord server

N.b.: some controls have been modified according to community feedbacks. Please read carefully changelog and "new controllers layout" billboards in first "main menu" map.

New features & tweaks:
- graphics: supersampling option configurable from main options menu (default off, activate it in options billboard in "main menu" map)
- controls: snap turn (default off, activate it in options billboard in "main menu" map)
Dominant hand (holding weapon) in weapon mode:
1- thumbstick/trackpad down to release clips
2- stick up to turn on/off underbarrel light
3- holding stick up to change weapon fire mode
4- stick right/left to snap turn 45 degrees
snap turn on/off is configurable on main options menu

- melee weapons: haptic/vibration feedback on hit
- controls: to avoid unintended switch between locomotion / weapon handling+snap turn modes, menu button (vive) / thumbstick (rift) should be kept pressed for 1 second
- holstering: larger holster/pouches attachment area
- drill: no more need to find correct angle with drill, just keep drill on for long enough to pick a lock door
- new options menu accessible from "main menu" map (removed options menu from tablet)
- underbarrel lasers attached by default in "main menu" map
- windows: mouse is no more freezed into the game window
- sounds: added click sound when toggling flashlight, underbarrel attachments, weapons fire mode

Fixed bugs:
- solved bug causing missing weapons/ammos when respawning into safehouses
- mission 4 fence door can now always be picked
- minor bugs