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Demo released and First Update

So, the demo is out.

First I want to thank everyone that played the Demo, hope you liked it. Special thanks to those who wishlisted the game, it means a lot.

I want to talk a little about the next steps for the game. First I've been working on some melee weapons, it's almost finished so it'll probably be release on the next couple of Updates.
As you can see on the screenshots there are 2 maps coming to complement the first one on the Demo.
And for last I've been working on Online Multiplayer, so if coop is your thing, you can look forward to that.

Here are this weeks updates I've made on the demo, I plan to release at least one of these every week.

Patch Notes:

- Added an option to return to the main menu from the run.

- Invincibility now makes the player transparent.

- Living Needle - Damage per level increased from 3 to 4.

- Early Bullet - Changed the upgrade description to reflect that only the first bullet is buffed.

New Item:

- Bandit Mask: Taking damage turn on invincibility for 3 seconds. 180s of cooldown.

- Shuriken Pack: Shoot 3 Shurikens on dash.

- Immovable Dagger: Killing 2 enemies increases critical damage by 1%, resets on dash.

Bugfixes:

- Fixed the joystick movement.

- Fixed increased atk speed while scrolling the mouse.

- Fixed Frisbee showing ammo. It does not use ammo.

- Fixed a bug that would make the player invincible for 5s after being revived by Duck Down. The player still stay invincible for 0.5s.

Please feel free to post any bugs you may find or any opinions you may have on the upgrades, weapons and balance.