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Holomento Alpha 0.4.100

Please note that barriers have been added as this update is a "Demo" update for media and streamers as we prepare for the Kickstarter. Certain areas such as the Hidden Beach and Eastern Temple have been blocked off.

The starting locations for this update have also been limited to just 2 (Eventide Pass and The Desert). Once the Kickstarter has come to an end, a new non-demo build will be released.

What's New in 0.4.100?

  • Complete UI overhaul featuring a new design language.
  • Title Screen UI overhaul
  • Class Selection UI overhaul
  • Added full controller support to the title screen
  • Added partial controller support to the options menu and class selection screens
  • Turrets have been rebuilt from the ground-up with new AI and the ability to damage and kill them like other enemies
  • Added Potions for Health, Damage, Speed, Attack Speed and Range of varying sizes
  • Expanded enemy consumable drop pools
  • Enemy drop rates scale with their modifier (Tough, Brutal, Legendary etc.)
  • Updated visuals and function of the grenade launcher (now a triple shot weapon)
  • Updated the look and starting items of the Knight class
  • Updated the look of swords and shields
  • Updated particles for buffs
  • Added warbanners! These items give you the ability to place a banner on the ground that gives you enhanced stats while in range for a limited time. Scales with your level.
  • Added the Fierce Banner
  • Added the Sturdy Banner
  • Added the Agile Banner
  • Added the Relentless Banner
  • Added the Long Range Banner
  • Updated the color grading in the Autumn Forest and Frigid Fjord
  • Changed chest colors to make them more distinct
  • Added flavor text to item cards
  • Added new areas to the East Valley
  • Added a manual save button to the pause menu
  • Added the "Bottled Items" and their associated Dash abilities

Bug Fixes and Optimization

  • Optimized particles when using consumables
  • Fixed the orientation of Katanas when held
  • Fixed stat names in UI
  • Fixed a bug where your money would appear to increase in the UI when spent
  • Fixed several bugs with item and consumable thumbnails
  • Fixed a bug where the doctors mask would appear to float in the air
  • Fixed a bug where you could damage the rat king with a melee attack without being near him.
  • Fixed a bug where enemies would ragdoll from explosions before dying.
  • Fixed a bug where melee characters would have an elemental effect before picking up the Holomento
  • Removed the glitched map in the book menu
  • Updated book materials to better match the artstyle
  • Fixed some item thumbnail bugs
  • Removed autosaves when picking up items to improve performance
  • Fixed a bug where giants would spawn in the ground and then "pop up" to attack
  • Fixed a bug where giants would have improper death animations

Known Issues

  • Having multiple abilities and swapping abilities is currently bugged. Sometimes abilities will disappear and sometimes they will appear on the wrong slot.

Thank you for understanding and enjoy 0.4.100!
Sean