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Holomento Alpha 0.1.300

Patch 0.1.300 is here and features some big additions and several bug improvements.

New Boss - The Rat King!

  • Features 5 unique attacks and (probably too much) health
  • Can be found in ALL boss arenas (will be changed when more bosses are added)
  • Has a chance to drop "The Rat King's Crown" upon defeat

    New Features!

    • Added an "Experimental Mode" for testing new features in a debug region
    • Added alternate starting locations in The Docks and the Eastern Temple (will need to be unlocked in the future)
    • Added a player detection system for enemies to detect the player over time
    • Added prototype rat enemies to the debug zone
    • Added new elemental enemy types (fire, light, dark, poison, explosive)
    • Added boss doors to arenas
    • Added a window during combos to allow players to turn while attacking
    • Added physics chests that can drop from bosses
    • Added unique boss chests that contain only boss-related items
    • Added autosave zones to ensure progress is saved at key points (before bosses for example)
    • Added music to the Seaside Village area
    • Added dust movement particles
    • Added a rock projectile type
    • Expanded the Eastern Temple Area
    • Mushrooms now spin slightly to make their attacks less predictable
    • Slightly expanded "Eventide National Forest"

    Bug Fixes and Optimization

    • Chest prompts now states if it is an item or consumable chest
    • Fixed a bug where tutorials would show up even if disabled
    • Fixed a bug where projectile trails would disappear when a particle went off-screen
    • Fixed a bug where enemy data would always be randomized for certain spawn locations
    • Fixed a bug allowing the player to end the run before the death prompt had shown
    • Added an outline to enemy names to make them more visible
    • Added distance culling to improve performance
    • Added level streaming to dynamically load various areas of the map

    Enjoy the patch!
    Sean