Patch 0.1.300 is here and features some big additions and several bug improvements.
New Boss - The Rat King!
New Features!
- Added an "Experimental Mode" for testing new features in a debug region
- Added alternate starting locations in The Docks and the Eastern Temple (will need to be unlocked in the future)
- Added a player detection system for enemies to detect the player over time
- Added prototype rat enemies to the debug zone
- Added new elemental enemy types (fire, light, dark, poison, explosive)
- Added boss doors to arenas
- Added a window during combos to allow players to turn while attacking
- Added physics chests that can drop from bosses
- Added unique boss chests that contain only boss-related items
- Added autosave zones to ensure progress is saved at key points (before bosses for example)
- Added music to the Seaside Village area
- Added dust movement particles
- Added a rock projectile type
- Expanded the Eastern Temple Area
- Mushrooms now spin slightly to make their attacks less predictable
- Slightly expanded "Eventide National Forest"
Bug Fixes and Optimization
- Chest prompts now states if it is an item or consumable chest
- Fixed a bug where tutorials would show up even if disabled
- Fixed a bug where projectile trails would disappear when a particle went off-screen
- Fixed a bug where enemy data would always be randomized for certain spawn locations
- Fixed a bug allowing the player to end the run before the death prompt had shown
- Added an outline to enemy names to make them more visible
- Added distance culling to improve performance
- Added level streaming to dynamically load various areas of the map
Enjoy the patch!
Sean