Save Game Overhaul
Save games have been completely redone from the ground-up to allow for an unlimited number of save slots, improved performance and bug fixes for many save-reliant systems throughout the game.
New Save System Features
- Unlimited (Nameable) Save Slots
- Save Slot Menu
- Ability to delete individual save games
- Several bug fixes for menus
- Many bug fixes for inconsistent run variables being loaded including chests, enemy spawns, shortcuts, bosses and more.
- The save system is overall more reliable
Save games now should be future proof meaning any existing save games from this update forward should be compatible with future updates. The new system may have some bugs still preventing this but this update is a major step in the right direction.
Task (Quest) System and NPCs
- Created the task system. This system allows travelers across multiple runs to complete quests for various residents of Eventide Hollow.
- Fixed previously broken NPCs that would take money to build shortcuts but would never build them.
- Added a number of small tasks given by a few new (partially placeholder for testing) NPCs throughout the Hollow.
Other Additions
- Reworked several parts of the Autumn Forest
- Added ziplines as a buildable shortcut type (not available in-game yet)
- Added an entrance area for the future sewer dungeon
Bug Fixes and Optimization
- Fixed several bugs related to save games
- Fixed various rocks near the traveler's Guild.
- Fixed a few bugged area triggers.
Known Issues
- Having multiple abilities and swapping abilities is currently bugged. Sometimes abilities will disappear and sometimes they will appear on the wrong slot or remain from previous runs.
Enjoy 0.4.20 and welcome to all of our new Alpha testers!
Sean