Hello travelers!
Today I'm excited to share Holomento Alpha 0.4.40!
This update comes packed with a ton of exciting features, reworks and balance changes helping us to prepare for Early Access! A few are summarized below:
- Explore a completely reworked Central Valley overgrown by the roots of the Maledictum!
- Compete for your spot on the top of the Steam leaderboards with Daily Journeys!
- Experience rebalanced combat featuring melee updates, bow updates, and new hitstun mechanics!
- Enjoy the newly optimized zones system that improves framerate throughout the game by 50%+!
You can read the full patch notes below!
For more information on planned features coming in future patches, check out the Holomento Roadmap!



Daily Journeys and Seeded Journeys
- Added Daily Journeys that reset at midnight UTC.
- Daily Journeys select a random Traveler Class, Starting Location, Items and Consumables that are the same for all players on a given day.
- Added Daily Journey option to Title Screen with countdown timer to reset.
- Added seeds to every new journey. The seed can be specified during the class selection screen. If not specified, a random seed will be generated.
- An internet connection is required to play a daily journey.
Steam Integrations
- You will now be greeted by your Steam username at the Title screen.
- Added Steam Leaderboards for Daily Journeys.
Other Additions
- Added particles and SFX for walking through shallow water
- Added SFX for when enemies spawn

- Significantly increased combo timing windows to make combos more fluid
- Traveler can now roll out of combos using the same combo window as attacks
- Added static spawns to Overworld. Reduced the number of locations featuring unlimited enemy spawns.
- Unlimited enemy spawning zones now wait until most enemies that have spawned have been defeated before spawning more.
- Nearby enemies are now pushed back during melee. Pushback amount is based on weapon type, attack animation and distance to the nearest enemy.
- Bows can now be fired at any time after they have been drawn to 25% power or more. Damage and arrow speed scale with the amount the bow has been drawn.
- Arrow pull time has been reduced (25%)
- Default draw time has been increased (100%)
- Wooden bow damage increase [10 -> 15]
- Wooden bow projectile speed increase [1 -> 1.25]
- Piercing Light Damage increase [12 -> 20]
- Piercing Light projectile speed decrease [2 -> 1.75]
- Updated and simplified arrow trails. Added arrow impact particles.
- Added VFX to indicate when an arrow has been fully pulled back.

- Removed the "Press any button to continue" screen to fix a bug where you couldn't proceed.
- Fixed a bug where doors that were supposed to reset every new journey wouldn't reset
- Enemies no longer attack immediately out of knockback or stuns
- Fixed a bug where arrows would be shown for non-bow projectiles
- Fixed a bug where the crosshairs wouldn't properly line up with where you are aiming.
- Fixed a bug where mushrooms wouldn't take damage

- Drastically Improved performance by splitting central valley into several sub-areas
- Drastically Improved performance by reducing material quality of lower LOD foliage at far distances
- Improved performance by disabling tick on objects that don't update
- Improved performance by disabling shadows on objects that are already veiled in shadow
- Improved performance by reducing default ambient occlusion quality
- Added dynamic navigation for enemy AI to reduce load times and allow runtime areas (dungeons)

- Having multiple abilities and swapping abilities is currently bugged. Sometimes abilities will disappear and sometimes they will appear on the wrong slot.
- Item descriptions and stats are bugged in the popup window that appears when standing near an item that can be picked up.
- Temporarily forced weather to always sunny to prevent several weather related bugs
Discord | Roadmap | Report Bugs
