Developer postOriginal post (opens in a new tab)

Holomento Alpha 0.4.40

Hello travelers!

Today I'm excited to share Holomento Alpha 0.4.40!

This update comes packed with a ton of exciting features, reworks and balance changes helping us to prepare for Early Access! A few are summarized below:

  • Explore a completely reworked Central Valley overgrown by the roots of the Maledictum!
  • Compete for your spot on the top of the Steam leaderboards with Daily Journeys!
  • Experience rebalanced combat featuring melee updates, bow updates, and new hitstun mechanics!
  • Enjoy the newly optimized zones system that improves framerate throughout the game by 50%+!

You can read the full patch notes below!

For more information on planned features coming in future patches, check out the Holomento Roadmap!

Daily Journeys and Seeded Journeys

  • Added Daily Journeys that reset at midnight UTC.
  • Daily Journeys select a random Traveler Class, Starting Location, Items and Consumables that are the same for all players on a given day.
  • Added Daily Journey option to Title Screen with countdown timer to reset.
  • Added seeds to every new journey. The seed can be specified during the class selection screen. If not specified, a random seed will be generated.
  • An internet connection is required to play a daily journey.

Steam Integrations

  • You will now be greeted by your Steam username at the Title screen.
  • Added Steam Leaderboards for Daily Journeys.

Other Additions

  • Added particles and SFX for walking through shallow water
  • Added SFX for when enemies spawn
  • Significantly increased combo timing windows to make combos more fluid
  • Traveler can now roll out of combos using the same combo window as attacks
  • Added static spawns to Overworld. Reduced the number of locations featuring unlimited enemy spawns.
  • Unlimited enemy spawning zones now wait until most enemies that have spawned have been defeated before spawning more.
  • Nearby enemies are now pushed back during melee. Pushback amount is based on weapon type, attack animation and distance to the nearest enemy.
  • Bows can now be fired at any time after they have been drawn to 25% power or more. Damage and arrow speed scale with the amount the bow has been drawn.
  • Arrow pull time has been reduced (25%)
  • Default draw time has been increased (100%)
  • Wooden bow damage increase [10 -> 15]
  • Wooden bow projectile speed increase [1 -> 1.25]
  • Piercing Light Damage increase [12 -> 20]
  • Piercing Light projectile speed decrease [2 -> 1.75]
  • Updated and simplified arrow trails. Added arrow impact particles.
  • Added VFX to indicate when an arrow has been fully pulled back.
  • Removed the "Press any button to continue" screen to fix a bug where you couldn't proceed.
  • Fixed a bug where doors that were supposed to reset every new journey wouldn't reset
  • Enemies no longer attack immediately out of knockback or stuns
  • Fixed a bug where arrows would be shown for non-bow projectiles
  • Fixed a bug where the crosshairs wouldn't properly line up with where you are aiming.
  • Fixed a bug where mushrooms wouldn't take damage
  • Drastically Improved performance by splitting central valley into several sub-areas
  • Drastically Improved performance by reducing material quality of lower LOD foliage at far distances
  • Improved performance by disabling tick on objects that don't update
  • Improved performance by disabling shadows on objects that are already veiled in shadow
  • Improved performance by reducing default ambient occlusion quality
  • Added dynamic navigation for enemy AI to reduce load times and allow runtime areas (dungeons)
  • Having multiple abilities and swapping abilities is currently bugged. Sometimes abilities will disappear and sometimes they will appear on the wrong slot.
  • Item descriptions and stats are bugged in the popup window that appears when standing near an item that can be picked up.
  • Temporarily forced weather to always sunny to prevent several weather related bugs

Discord | Roadmap | Report Bugs