Melee Overhaul
- Melee base damage has been increased by 1.5x
- Each successful hit now recovers a small percentage of damage as health
- Melee attack speed has been increased by 25%
- Melee hitboxes are much more consistent
- Melee attacks will hit enemies only once (per swing)
- Ranged attacks with melee weapons now allow movement while attacking
- Changed Twinsword attack animations
- Increased Fire Rate for Melee Weapons
- Set a minimum and maximum animation speed for melee weapon ranged atttacks
- Improved Melee weapon VFX
Starting Class Overhaul
- Updated materials for all characters, enemies and NPCs
- Updated the look of the gunslinger
- Added the "Fan the Hammer" Ability to the Revolver, Worn Revolver and Lava Revolver items
- Added the "Dart" projectile type
- Added the Prayer Talisman item with the prayer ability
- Updated the look of the ranger
- Updated arrow projectiles to differentiate them from magic projectiles
- Added animations for firing one handed guns
- Improved animations for bows
- Updated the look of the "twinswords" class (now called the Musashi)
- Added the cleric class
New Features
- Added the "Ultra Arrow" Ability to the bow "Piercing Light"
- Added Bow Skeleton Enemies
- Added Slime Enemies
- Added Rolling SFX and dust particles
- Updated chest designs for regular, silver, gold and boss chests.
- Added the "invinciblity" and "inv" console commands to set the traveler to invincible until a roll or dodge is performed
- Added the "randomize", "random" and "rand" console commands that give the traveler a randomized set of items
- Added the "noclip" console command to disable collision and enable flight
- Added the "freecam" console command to allow free camera movement
- Added the "debugcam" console command to force the camera to a spline (used for internal footage capture)
- Added the "teleport" console command to allow teleporting to any coordinates. If freecam mode is enabled then using the teleport command without any arguments will teleport the player to the position of the camera.
- Added new upgrade tiers to the Desert Town. These can be tested with a nearby series of debug buttons
- Added new upgrade tiers to the Dock Town. These can be tested with a nearby series of debug buttons
- Added animations for picking up items and opening chests
- Added a Graphics setting for Particles
- Added an Input Setting to change the traveler orientation mode
- Added grass clipping between the traveler and camera
- Added an option to enable/disable grass clipping
- Added the retro, comic and sketch extras
- Added a secret (unfinished) boss
- ...and much more!
Audio Updates
- New SFX for various weapons
- New music in several locations
- SFX added for rolls and dodges
- Fixed a bug where the main menu music would sometimes play over itself
Landscape Overhaul
- Replaced all trees in snow biomes
- Replaced all world ground materials to add interactive snow, sand and universal grass.
- Added interactive foliage including bushes and flowers
- Added a starting area for the Desert with a corresponding ending area and boss in Eventide Pass
Bug Fixes and Optimization
- Fixed a bug where giant skeletons were sometimes unable to attack
- Fixed several bugs with chests with physics. Physics chests no longer need to be flipped over to be opened
- Fixed a bug where some clothes materials would appear incorrect on the player preview
- Fixed a bug where getting up after being ragdolled would reset your weapon's element
- Fixed a bug where abilities sometimes wouldn't appear properly in the UI
- Fixed a bug where you sometimes couldn't get up after being ragdolled
- (Experimental) Disabled Volumetric Fog to save ~1ms of rendering time
- (Experimental) Disabled DOF to save ~1ms of rendering time
Known Issues
- Movement indoors in Eventide Chateau forces you to walk and doesn't allow you to aim (not recommended to go inside at this time)
- Some giants spawn halfway through the ground
- In some areas there is grass that is incorrectly placed
- Having multiple abilities and swapping abilities is currently bugged. Sometimes abilities will disappear and sometimes they will appear on the wrong slot.
- Chests that drop from bosses (with physics) will show the item floating above the chest until you bump into it
Enjoy 0.4.000!
Sean