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Alpha 0.3.000

Alpha Patch 0.3.000 brings fixes to various issues introduced in patch 0.2.000 and new features including a UI and consumables overhaul and new bosses and enemies.

Consumables Overhaul

  • Consumables are now stackable
  • UI updated to reflect total consumables in inventory
  • Consumables are used via the consumable wheel. Hold left-ctrl and click a consumable to use it.
  • There are a number of known bugs with this system

Balance Updates

  • Slightly increased the delay between rolls to prevent roll spamming
  • All bows have increased projectile speed
  • Rat King now spawns 3 rats during the "Call Reinforcements" attack

Gameplay Updates

  • Added giant skeleton bosses: "Lichen Bones" and "Spire Bones"
  • Added "The Comics Eye" Item
  • Added "Wings of the Fallen" Item
  • Added "Wings of The Ascended" Item
  • Added "Carved Pumpkin" Item
  • Added "Mage's Candles" Item
  • Added "Scholar's Candles" Item
  • Added "Corrupted Candles" Item
  • Added "The Doctor's Mask" Item
  • Temporarily removed black knight enemies (for optimization purposes)
  • Added skeleton enemy types with a variety of weapons
  • Added Run Complete Locations (Currently indicated by a giant light pillar)
  • New Death/Victory Screen featuring stats and run items (now with animations!)
  • Changed fall damage to be based on terminal velocity
  • Enemy AI simplification and overhaul
  • Enemies added to desert
  • Gated the front entrance to prevent easy access to Eventide Chateau while it is a dungeon.
  • Added turrets to the Eventide Chateau Dungeon
  • Added a required boss arena to the Eventide Chateau
  • Extended loading screens to wait for everything required to load before disappearing
  • Class Selection Traveler Name Field is now Filled with a random name by default
  • Added a "Dialogue Speed" setting to change how fast dialogue scrolling occurs
  • Fixed a bug where you could aim while talking to NPCs
  • Added an option to disable the player outline when occluded by objects
  • Added horizontal and vertical sensitivity controls
  • Added "Tookie" one of several recurring NPCs
  • Fixed a bug where spamming an enemy with attacks could grant more money on death
  • Rebuilt navigation system to work with level loading/streaming
  • Added more loading zones to improve performance
  • Fixed a bug where enemies wouldn't despawn

Visual Updates

  • Autumn Forest Overhaul
  • Added various cliffs throughout the central valley
  • Switching to a contextual UI that only shows data when needed (or while the player is idle)
  • Added a low health indicator when below 50% health
  • NPC's now wear clothes
  • Dialogue now properly shows NPC names
  • Fixed a bug where player items would have outlines when they shouldn't
  • Fixed "Deep Woods" boundaries
  • Dock Town - Added (some) max upgrade buildings
  • Simplified castle rubble collision to reduce collision issues
  • Halved rubble triangle counts throughout the castle to improve performance (aggressive LODs)
  • Fixed some rocks where you could get stuck in Eventide Chateau
  • Fixed some rocks where you could get stuck in Frigid Fjord

Audio Updates

  • Reworked light rain SFX to distinguish from normal rain
  • Added SFX for fire, ice, dark and poison elementals
  • Added SFX for picking up, spending and receiving money
  • Added Rat King boss music
  • Added Eventide Chateau Dungeon Music
  • Added Desert Town Music
  • Added Desert Overworld Music
  • Added Desert Battle Music
  • Added balloon merchant Music when nearby in proximity
  • Added Dock Town Music
  • Added Seaside Town Music
  • Added Death Music
  • Added Victory Music

Have fun!
Sean