Alpha Patch 0.3.000 brings fixes to various issues introduced in patch 0.2.000 and new features including a UI and consumables overhaul and new bosses and enemies.
Consumables Overhaul
- Consumables are now stackable
- UI updated to reflect total consumables in inventory
- Consumables are used via the consumable wheel. Hold left-ctrl and click a consumable to use it.
- There are a number of known bugs with this system
Balance Updates
- Slightly increased the delay between rolls to prevent roll spamming
- All bows have increased projectile speed
- Rat King now spawns 3 rats during the "Call Reinforcements" attack
Gameplay Updates
- Added giant skeleton bosses: "Lichen Bones" and "Spire Bones"
- Added "The Comics Eye" Item
- Added "Wings of the Fallen" Item
- Added "Wings of The Ascended" Item
- Added "Carved Pumpkin" Item
- Added "Mage's Candles" Item
- Added "Scholar's Candles" Item
- Added "Corrupted Candles" Item
- Added "The Doctor's Mask" Item
- Temporarily removed black knight enemies (for optimization purposes)
- Added skeleton enemy types with a variety of weapons
- Added Run Complete Locations (Currently indicated by a giant light pillar)
- New Death/Victory Screen featuring stats and run items (now with animations!)
- Changed fall damage to be based on terminal velocity
- Enemy AI simplification and overhaul
- Enemies added to desert
- Gated the front entrance to prevent easy access to Eventide Chateau while it is a dungeon.
- Added turrets to the Eventide Chateau Dungeon
- Added a required boss arena to the Eventide Chateau
- Extended loading screens to wait for everything required to load before disappearing
- Class Selection Traveler Name Field is now Filled with a random name by default
- Added a "Dialogue Speed" setting to change how fast dialogue scrolling occurs
- Fixed a bug where you could aim while talking to NPCs
- Added an option to disable the player outline when occluded by objects
- Added horizontal and vertical sensitivity controls
- Added "Tookie" one of several recurring NPCs
- Fixed a bug where spamming an enemy with attacks could grant more money on death
- Rebuilt navigation system to work with level loading/streaming
- Added more loading zones to improve performance
- Fixed a bug where enemies wouldn't despawn
Visual Updates
- Autumn Forest Overhaul
- Added various cliffs throughout the central valley
- Switching to a contextual UI that only shows data when needed (or while the player is idle)
- Added a low health indicator when below 50% health
- NPC's now wear clothes
- Dialogue now properly shows NPC names
- Fixed a bug where player items would have outlines when they shouldn't
- Fixed "Deep Woods" boundaries
- Dock Town - Added (some) max upgrade buildings
- Simplified castle rubble collision to reduce collision issues
- Halved rubble triangle counts throughout the castle to improve performance (aggressive LODs)
- Fixed some rocks where you could get stuck in Eventide Chateau
- Fixed some rocks where you could get stuck in Frigid Fjord
Audio Updates
- Reworked light rain SFX to distinguish from normal rain
- Added SFX for fire, ice, dark and poison elementals
- Added SFX for picking up, spending and receiving money
- Added Rat King boss music
- Added Eventide Chateau Dungeon Music
- Added Desert Town Music
- Added Desert Overworld Music
- Added Desert Battle Music
- Added balloon merchant Music when nearby in proximity
- Added Dock Town Music
- Added Seaside Town Music
- Added Death Music
- Added Victory Music
Have fun!
Sean