New Gameplay Mechanic: Abilities
- A traveler can have a maximum of 4 abilities at a time
- Abilities can be used with keyboard numbers 1-4 (by default)
- Abilities vary in effect, strength, duration and cooldown
- Abilities are tied to specific items.
New Features
- Updated the dynamic UI to show required XP for next level.
- Updated the dynamic UI to show XP and Level Bar above player
- Moved money UI to the bottom right corner. Added animations for when money is collected/spent.
- Added "The Greaves of Frustration" that give the "Earth Buster" ability
- Added a new input to view stats at anytime. Defaulted input is "Q".
- Switched the default lock-on button for melee to "Z"
Balancing
- Enemy Damage, Health and speed now scale with the traveler's DPS (capped at 10x)
- Money found in vases is now scaled with the traveler's DPS (capped at $150)
- Money required for obelisks is now scaled with the traveler's DPS
- Increased number of enemies at several spawners
- All enemies now have a 10% chance to drop a Health or Speed Potion
- All bosses now roll to spawn chests and consumables (spawn rates have also been lowered)
- Mini-Bosses now roll to spawn chests and consumables (spawn rates have also been lowered)
- Reduced fall damage by 30% to help prevent accidental deaths with high move speed
- The Ruby Pendant now gives you the "Burst" ability
- Wings of the Ascended now give you the "Dash" ability
- Wings of the Fallen now give you the "Dash" ability
- The Ranger class now starts with the Ruby Pendant Item
- The Wanderer class now starts with the Greaves of Frustration Item
- Chances for regular chest spawns have been slightly reduced (~5%)
- Chances for silver and gold chest spawns have been reduced by ~15%
- Fire rate is now limited between 0.2-5 shots/s
- Movement speed is now limited between 0.5-2.0x default
- Projectile speed is now limited between 0.1-100 m/s
- Projectile spread is now limited between 0-25 degrees
- Max Health is now limited between 1-250 HP
- Damage is now limited between 0.25-100 Damage
- Player-spawned explosions no longer damage you.
Bug Fixes and Optimization
- Fixed a visual bug where birds appeared giant
- Fixed a visual bug where xp wasn't properly displayed
- Fixed a bug where enemies could damage you post-mortem
- Fixed a bug where you could damage enemies after they had already died (allowing infinite money farming)
- Mushrooms no longer fire projectiles after death
- Standing still no longer displays stats. (See new input to display them).
- Weapons with piercing no longer hit the same enemy multiple times
- Fixed a bug where stats could hide interaction prompts
- Fixed a bug where certain areas in the menu wouldn't load properly
Known Issues
This patch has introduced a few known issues that are actively being worked on but weren't able to be fixed before the release of this patch.
- Giant skeletons are no longer able to attack (including bosses and minibosses). After approaching the player the skeletons will sometimes slide towards you.
- Using the Gauntlets of Frustration multiple times can sometimes kill you.
Enjoy the patch!
Sean