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Holomento Alpha 0.3.201

New Gameplay Mechanic: Abilities

  • A traveler can have a maximum of 4 abilities at a time
  • Abilities can be used with keyboard numbers 1-4 (by default)
  • Abilities vary in effect, strength, duration and cooldown
  • Abilities are tied to specific items.

New Features

  • Updated the dynamic UI to show required XP for next level.
  • Updated the dynamic UI to show XP and Level Bar above player
  • Moved money UI to the bottom right corner. Added animations for when money is collected/spent.
  • Added "The Greaves of Frustration" that give the "Earth Buster" ability
  • Added a new input to view stats at anytime. Defaulted input is "Q".
  • Switched the default lock-on button for melee to "Z"

Balancing

  • Enemy Damage, Health and speed now scale with the traveler's DPS (capped at 10x)
  • Money found in vases is now scaled with the traveler's DPS (capped at $150)
  • Money required for obelisks is now scaled with the traveler's DPS
  • Increased number of enemies at several spawners
  • All enemies now have a 10% chance to drop a Health or Speed Potion
  • All bosses now roll to spawn chests and consumables (spawn rates have also been lowered)
  • Mini-Bosses now roll to spawn chests and consumables (spawn rates have also been lowered)
  • Reduced fall damage by 30% to help prevent accidental deaths with high move speed
  • The Ruby Pendant now gives you the "Burst" ability
  • Wings of the Ascended now give you the "Dash" ability
  • Wings of the Fallen now give you the "Dash" ability
  • The Ranger class now starts with the Ruby Pendant Item
  • The Wanderer class now starts with the Greaves of Frustration Item
  • Chances for regular chest spawns have been slightly reduced (~5%)
  • Chances for silver and gold chest spawns have been reduced by ~15%
  • Fire rate is now limited between 0.2-5 shots/s
  • Movement speed is now limited between 0.5-2.0x default
  • Projectile speed is now limited between 0.1-100 m/s
  • Projectile spread is now limited between 0-25 degrees
  • Max Health is now limited between 1-250 HP
  • Damage is now limited between 0.25-100 Damage
  • Player-spawned explosions no longer damage you.

Bug Fixes and Optimization

  • Fixed a visual bug where birds appeared giant
  • Fixed a visual bug where xp wasn't properly displayed
  • Fixed a bug where enemies could damage you post-mortem
  • Fixed a bug where you could damage enemies after they had already died (allowing infinite money farming)
  • Mushrooms no longer fire projectiles after death
  • Standing still no longer displays stats. (See new input to display them).
  • Weapons with piercing no longer hit the same enemy multiple times
  • Fixed a bug where stats could hide interaction prompts
  • Fixed a bug where certain areas in the menu wouldn't load properly

Known Issues

This patch has introduced a few known issues that are actively being worked on but weren't able to be fixed before the release of this patch.

  • Giant skeletons are no longer able to attack (including bosses and minibosses). After approaching the player the skeletons will sometimes slide towards you.
  • Using the Gauntlets of Frustration multiple times can sometimes kill you.

Enjoy the patch!
Sean