Alpha Patch 0.2.0 is here!
This patch primarily aims to optimize several aspects of the game including loading times, the Title Screen, various locations through the game and the Class Selection menu. These changes also make the world more scale-able for future updates and patches. Several other additions are here including visual upgrades to the Eventide Chateau Dungeon.
A roadmap has been added to the official Holomento website. For the latest information on expectations for future patches please visit:
https://holomento.com/roadmap/
After installing this update it is HIGHLY RECOMMENDED you start a new run as loading zones will work improperly with legacy runs.
New Features
- Switching from deferred to forward rendering to increase performance.
- Decreased loading times during game start.
- Loading screens have been added during run starts and title screen loads.
- Asynchronous level loading added with loading zones. Frame rates are increased across the game however, there are now loading zones where the fps will drop as levels are loaded in. This is a known issue and will be addressed in a future patch.
- Class Selection now occurs in a different area than where a run starts (performance increase)
- Hovering over a class item in the class selection screen now displays that items stats
- Title Screen now selects at random one of 11 locations in the world to view and loads ONLY that location while viewing to enhance title screen performance.
- Eastern Temple Overhaul - fleshed out area and optimized.
- Eventide Chateau - fleshed out area, modified its look and optimized.
- Several changes to Eventide Chateau in preparation to make it fully upgradeable.
- Added Sultry Spa - a relaxing place where you can fully heal at any time during a run for a small fee.
- Added NPC Dialogue animations.
- Pressing the pause menu button during dialogue now exits dialogue.
- Money is now visible during dialogue. Any money spent or received has an animation to reflect the amount.
- Added player health regeneration. This stat is calculated as hp/sec and can be modified with items.
- Added an indicator for DPS (damage x attack rate).
- Added an indicator for health regeneration (hp/sec).
- Wanderer/Mage Class now utilizes the Holomento to attack.
- Added enemy spawns to the Eastern Temple Area.
Balancing and Reworks
- BASE fire rate changed to 1.42 shot/sec
- BASE projectile speed changed to 2.25 m/s
- BASE health changed to 25
- BASE projectile spread reduced to 2.5 degrees
- Elemental BASE Health Increased to 10
- Elemental BASE Damage Increased to 3
- Mushroom BASE Health Increased to 25
- Mushroom BASE Damage Increased to 5
- Restoration Ring now increases health regen by 0.05/sec
- Heart Trinket now increases health regen by 0.1/sec
- Assault Rifle now reduces fire rate by 0.5 (instead of 0.95)
- Iron Twinswords now do an extra 3 damage
- Iron Twinswords firerate improved by 0.2
Bug Fixes
- Added zone name to Dock Town.
- Fixed a bug where unequipping an item wouldn't reset to previous stats
- Temporarily removed the bridge npc dialogue as he will just scam money infinitely.
- Temporarily disabled enemy spawns in danger zones (enemies appear to spawn under the map)
- Various UI Tweaks
- Fixed a bug where certain stats wouldn't change between runs.
- Fixed a bug where an enemy would spawn inside the Eventide Pass bridge
- Fixed a bug where you couldn't attack in Experimental mode
- Atmosphere changes are now smoother (they take approximately one second to complete)
- Added text outlines to help improve readability.
- Switching AA method to temporal for a softer overall look.
To submit bugs or request new features, please visit: https://holomento.com/holomento-issue-tracking/