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Talent Overhaul Patch:

NEW
+Added megalo sounds, by Sepiks, for roar, growl, call, drink, eat, painlow, painmed, painhigh, death, bite, idle, sit, stand, exhale, and inhale
+Added Toxin Pteranodon skin, by BananaBae
+WIP Nesting, created nest actor that can be laid with the B key. It doesn't work yet, but you can see it.
+Added a small in game loading window, showing up when joining a server
+Added new sounds for acro roar, call, aggressive, and idle, by Sepiks.
+Added a brake to Pteranodon. Hold use while flying to brake.
+Added new stealth mechanic for Elusiveness talent (Elasmosaurus only, currently)
-New keybind support for it, X by default, Special keybind. Only Elasmosaurus makes use of this keybind at this time.
+Added new keen senses talentable mechanic for Mosasaurus. Staying still allows you to detect moving animals. Higher talent is further range.
TALENTS

+Added new talent UI. It's no longer on the customization screen, and is accessed by pressing T. This keybind can be changed.
+Added support for 36 new talents and gave each animal a different talent tree. The table is shown below for each animal, along with a description.
+Redid talent tree. It's now in the shape of a triangle, each animal has 30 talents instead of 24, and there are branches between each tree.
-This patch has a ton of potential balance issues due to introduction of this new talent tree. I need feedback on any talents that feel too strong, too weak, or just right. Furthermore, they can be moved, and these are not set in stone.

BLOODBATH MAP
+Added a waterfall, painted some more foliage, fixed some clipping issues on Bloodbath.
+Added ocean access cave to Cliff-Jumping Lake.
+Finished the cave ring in the crater.
+Added big tree for pteranodon and climby dinos to bloodbath.
+Added swinging door to crystal chamber.
+Changed Demon's waypoints so he only stalks the labyrinth.
+Made the salt marsh more accessible to ocean creatures, and made the arch crossing over it more vulnerable to aquatic attacks.
+Added a temple to the cave with Quetzalcoatl temple decals.
+Added more detail to painting on Bloodbath,
+added trees along the topledge on the 2nd island.
+Made a mountain and a waterfall so that people have to use the marsh to get from one side of the island to the other.
BALANCE AND MECHANICAL ADJUSTMENTS
+The jump height increase talent now also allows players to fall further before incurring fall damage
+The talent that reduces footfall sounds now also drops the sound and attenuation of breaching sounds for swimmers
+If you are injured as an aquatic creature, you now swim slower
+Reduced food gained by eating foliage by 20% (This partially undoes a buff from earlier, to make room for a talent improving foliage gains)
+Added growth to megalo ability
+Megalo ability, by default, now only shows HP, until talented higher
+Reduced default Pteranodon takeoff speed by 20%
+Reduced baseline Pteranodon threshold for landing without crashing
+Adjusted Pteranodon crash damage to be much more forgiving.
-It's now easier to crash instead of land, but much harder to die by crashing
+Added new depth discomfort mechanic. The smaller you are, the more being deep in water crushes you and stresses you. Works on sea creatures too.
+Hostile creature stress is now effected by the relative size of them, compared to you. Adults stress juveniles out more, and juveniles stress adults out less
+Pteranodon no longer loses comfort while diving into ocean water
+Players now get told how long they are banned for.
+Carcasses now change color and make fly sounds when they are going rancid
+Adjusted the way the use key works for juveniles. It should now be easier to eat and drink
+The Scavenger talent now, at max, grants the same bonuses as the Piscivorous trait.
+Velociraptor now drains ability power 20% faster while latched
+Increased oxygen consumption from all activities for elasmo and mosa by a factor of 4
-Baseline drain rate when idle was unchanged
+Players can no longer sprint if food or water are empty
+Aquatics can no longer sprint if oxygen is empty
+Aquatics can no longer attack or grab if oxygen is empty
+Pachy charge now depletes ability power 10% faster and gains speed 10% slower
+Reduced the pteranodon dive bonus multiplier
+Mosa and Elasmo now grab off the ability keybind, not the right mouse button keybind
-Holding the ability key will allow grabbing. Pressing again will release the prey.
+Ichthy dart now costs 8 stamina, down from 12
+Ichthy dart now scales with speed increase and swim speed increase talents
+Mosa and Elasmo can now dart with using the right mouse button. It costs a lot more than Ichthy's.
+Reduced apatosaurus tail whip animation rate by 17%
+Increased apatosaurus tail whip cost from 10 to 12 ability power.
+Slightly lowered baseline dart strength for ichthy, elasmo, and mosa.
+Lowered camera height when above the head
BUG FIXES
+Fixed: Bots now aggro
+Fixed: Injury damage can once again be applied
+Fixed: You can no longer type in chat after death, which could get the UI stuck if you sent a chat message while dead
+Might have fixed floating ichthyovenator / mosa bugs
+Fixed: Pteranodon no longer drops in max HP after crossing 1.0 growth
+Fixed: Players no longer stop growing after 1.222
+Attempt at fixing scoreboard background colors not showing up to reflect talent tree spec (Needs multiplayer testing)
-This may also fix players with the footfall talent removing foliage on other clients, but not their own
+Fixed: The day night cycle no longer gets stuck at midnight
+Fixed: Megalosaurus ability now correctly reports player HP % when they talent into more health
+Fixed: Issue keeping players stuck on the screen when they connect to the server
+Fixed: Players should no longer get stuck in the world they were playing in when going back to the menu.
+Fixed minor issue is the DSC startup regarding weather.
+Fixed: Dinos can no longer rescale their mesh to grow while grabbed or latched. This should prevent size related bugs
+Fixed: Players should no longer occasionally get stuck rolling around after tripping or being grabbed by a mosa
+Fixed: Apatosaurus tail now properly tracks behind it when the camera is rotated backwards and the right mouse button is held down