New patch should be up on steam. Mostly just a bunch of bug fixes and a few balance adjustments and mechanics adjustments from feedback last patch. I had another big batch of bug fixes that didn't make it into this patch as well that were posted in bug reports.
+Added Ringtail Utahraptor skin, by BananaBae
+Added placeholder hint tooltip for talents with descriptive bullet points
+Fixed: Escape menu not behaving the way it should
+Fixed: Hopefully finally fixed the main menu issue.
+Fixed: Debugging the shader and the main issues encountered in the last patch
+Fixed: Saved dinos should now load properly
+Fixed: Comfort / Discomfort area of effect actors now work properly
-This was causing the pteranodon to get uncomfortable when near the volcano or on the ledge on Bloodbath
+Fixed: Injury damage now works properly in the water, instead of making you super slow
+Fixed: Velociraptor can now roar and bite
+Fixed: Carcasses now properly set fly volume on the client
+Fixed: Megalosaurus and Parasaurolophus sounds now attenuate properly
-Megalosaurus roar, call, and aggressive were reduced in volume
+Fixed: Ichthy, Velo, and Utah had scrambled talent trees
+Fixed: The talent M1.2 now properly unlocks talent M2.2
+Fixed: Mosa and Elasmo now properly have the beached stress talent in P2.1, rather than the stress reduction talent
+Fixed: Talents should no longer double register, occasionally causing a player to talent two points instead of one
+Fixed: Demon no longer gets stuck in the cave
+Reduced the fly volume on the carcasses by 50%
+Moved the (Currently not in use) sonar ability to the special keybind, off the scent key
-Aquatic animals can now use scent underwater to detect carcasses
-Animals still leave no scent trails while in water
+Adjusted ocean color to hide underwater animals better
+The Ocean water surface now has faster waves while it is windy
+Increased mosasaur turn rate while beached if the beached mobility talent is taken
+You can now sprint while out of food or water, but aquatic animals cannot sprint while out of air
+The beached mobility talent now also makes players rotate faster while jumping
+Ichthy dart now costs 14 ability and 14 stamina, up from 12 ability and 8 stamina
+Elasmo dart now costs 30 ability and 20 stamina, down from 35 ability and 25 stamina
+Mosa dart now costs 48 ability and 32 stamina, down from 60 ability and 40 stamina
+Nerfed the efficacy of the improved dart talent in reducing cost by about 17%
+Pteranodon, while in flight, now super highlights fish with its call
+Server host whitelists are gone. Everyone with a key can host.
+Pteranodon can now highlight fish from the air by calling
+The Ocean now appears significantly clearer from the air as a flyer