Hello,
Ivan from teamCOIL here.
Game development is a journey full of challenges and hard decisions. The case of PUSS! is not an exception and there's another hard decision we have to make. When I posted news about delaying the game’s release two months ago, its production was freezed. Our developer had to leave the team because of personal reasons. We’d spent a lot of time finding a replacement and luckily we did.
But we’ve lost that time and still have a work to do to finish PUSS!. We're at the finish line, but can't let you down by releasing an unpolished game. It’s that situation when you have to choose the lesser of two evils.
PUSS! will be released on August 2.
I hope you'll understand this decision, it was hard to make.
Thank you for your patience,
Ivan