
Alpha 2.0 is Finally Here!
After several months of development, I am proud to announce a new age for The Wall.
Alpha 2.0 marks the beginning of The Wall's completely new look and feel.
2.0 Wipe
With the fresh start for The Wall, all player accounts had to be wiped. Any microtransactions made will be restored. If you would like rapid support, please join the Discord or email me.
Graphics
2.0 ushers in new environmental graphics. Not everything has been updated to the more realistic standard, but expect more updates to address this. In addition to the environment, player models have received a lot of love and their animations/animation controllers have been completely redone.
Maps
All 1.0 maps have been stripped out of the game and replaced with more balanced, optimized, and better looking maps. The following maps have been released with 2.0: Cliff, Abandoned Desert, Alpine, and Scattered Desert.
Gunplay
With the new update, improvements have been made to the immersion of player movement. Weapon sway, camera bobbing, and weapon recoil have all been touched up on.

Stagnation Fixes
A well-known issue of 1.0 was the ability for matches to stagnate fairly easily between two teams. To fix this issue, building placement cooldowns on destroyed building slots have been added, and a new Respawn Point "Mega-Structure" has been added, which players can use to respawn anywhere on the map. Other small tweaks have been made to make matches unfold better.
Fixes/Optimizations
- Mac users in 1.0 suffered the inability to consistently join matches. This has been fixed.
- A new multithreaded system for rendering vegetation has been developed and released which should save a lot of CPU and GPU time.
- Lots of minor bug fixes and optimizations.