
Patchlog
Here are the changes which were applied in the last maintenance, enjoy the read and we see in Gaia.
Party system
We removed Party Bonus Drop Rate but compensate it with another system to still provide a benefit for playing in a group. This change was also made due to an exploit based on the bonus drop rate.
- Removed Party Bonus Drop Rate
- Party members will receive loot if helped during of a monster kill
Item Changes
1. Weapons
- Magical Life Wand
W-Skill Reduced AP multiplier [80 -> 60]
E-Skill Reduced AP multiplier [90 -> 60]
- Magical Wrath Blade
E-Skill Reduced AP multiplier [120 -> 100]
R-Skill
- Reduced AP multiplier [120 -> 100]
- Reduced HP multiplier [30 -> 20]
-Magical Devil Wand
R-Skill
- Reduced Cooldown [70 -> 60]
- Increased AP multiplier [70 -> 100]
-Magical Hidden Dagger
Q-Skill Increased Cooldown [15 -> 19]
W-Skill Increased Cooldown [20 -> 25]
2. Runes
We adjusted the calculation of the stats per level to fit the new max level of some of the runes. Note: Max level refers to a rune level +9
- Increased max value for Magic Resist. rune [ max. 60]
- Adjusted level increase for Magic Resist. Pene. rune Lv.7: [12 -> 11] Lv.8: [13 -> 12] Lv.9: [15 -> 13]
3. Hero
We adjusted the passive traits while being transformed into a hero.
Some changes needed to be reverted since with previous changes they provided a too large impact.
- Amaterasu
Decreased conversion from MP to AP [ 15% -> 10%]
- Tempest Fisher
Decreased Magic Resist. Pene. [ 20 -> 10]
4. Consumables
- Rainbow reinforceing stone
Works now only in its corresponding rarity.
Example: Rare Weapon, uses Rare Rainbow reinforcing stone.
- Scrolls
We removed all Scroll which provide either Armor or Magic Resist. Penetration from the game.
Systems
1. Legion
We adjusted some mechanics regarding legion which try to provide a smoother gameplay. Soft locks with Level requirements or negative gold got removed.
- Legions won’t go below 0 legion gold. Resets all affected Legions with negative to have 0 legion gold
- Cost for building Nexus [500 Legion Fame]
- Increased territorial Resource supply
- Removed Level-up restrictions on forts
- Legions won’t go below 0 legion gold. Resets all affected Legions with negative to have 0 legion gold
2. Stats
We adjusted some of the character stats to improve game experiences against Saints and adjusted the calculation for the Mana and HP regeneration ticks.
- Punisher, increase MR per level: +3 (90 max MR )
- Saint, increase MR per level: +4 (120 max MR at level 30 )
- Guardian, increase MR per level: +6 (150 max MR at level 30 )
- Changed HP / MP Regen tick from [5 sec ->1 sec]
- Adjusted values on all Items to fit new regeneration ticks. -> general output stays the same!
3. Crafting
We adjusted the crystal requirements for reinforcement.
- Reinforce Before

- Reinforce After

- Decompose
We slightly increased the output for dissembling items.
4. UI
Added an Announcement when daily "Holything" event start at 7:00pm , Renamed the event to "Holy gift."
5. Battle Arena Event
We added a new Battle Arena Event which will be started, hold and announced ingame. The Rules are like Mock battles and will provide a likewise experience.
6. Quests
We provided some additional Level 30 Quests and adjusted the reward of some of the already established ones.
It’s now also possible to have multiple Level 30 Quests active. Each unique quest only once at a time.
Bug Fixes
- Ownership of Legion should now correctly work for the intended time amount after capturing a land.
- Moving a Fortress via Fragment of Innus Core works now as intended.
- Premium Buys now don’t work if your inventory doesn’t have enough space left.
- Fixed a bug were mock battles provided more reward gold than intended.
- Hero transformation skills now correctly stop after respawning.
- Fixed a Bug which sometimes causes the game to crash after clicking on a dungeon.