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[Patchlog] 12.04

Patchlog

Here are the changes which where applied in the last maintenance.

Upgradesystem

We changed the penalty for failing a upgrade. The Item which shall be upgraded will now nolonger be destroyed if the upgrading fails. Required materials however are still consumed.

  • Before: Item gets destroyed
  • After: Item gets decreased by one Level. (+3 -> +2)

Note: Using "Reinforcing Adjuvants" prevents this penalty.

Item Changes

1. Weapons

- Magical Protect Mace
Applys now Q- and R-Skill according to the party size

- Magical Life Wand
R-Skill We reduced the range and recovery amount

  • Range [ 8 -> 6 ]
  • Recovery [ 6 -> 5 ]

- Tempest's Magical Wand
Improved visual feedback of W- and R-Skill

-Magical Storm Wand
E-Skill Increased AP multiplyer [20 -> 40]

-Magical Crystal Wand
W-Skill Increased bonus Attack and Movement Speed [13% -> 15%]
E-Skill Increased Armor and Magic Resistance Buff and Debuff amount [10% -> 20%]
R-Skill Increased Movement Speed Debuff [2 sec. -> 4 sec.]

- Magical Dash Blade
We exchanged the stat increase per level for AP and AD

  • AP per level [ 2 -> 8 ]
  • AD per level [ 8 -> 2 ]

- Magical Wrath Blade
We exchanged the stat increase per level for AP and AD

  • AP per level [ 2 -> 8 ]
  • AD per level [ 8 -> 2 ]

-Magical Thunder Wand
Q-Skill Increased AP base mulitplyer [70 -> 80]
W-Skill Increased AP base mulitplyer [90 -> 100]
E-Skill Reduced Cooldown [70 sec. -> 60 sec.]

2. Runes
We adjusted the calculation of the stats per level to fit the new max level of some of the runes. Note: Max level refers to a rune level +9

  • Increased max value for Armor rune [ max. 45 ]
  • Increased max value for Mana Rege. rune [ max. 102 ]
  • Increased max value for Magic Resist. rune [ max. 45 ]
  • Increased max value for AP rune [ max. 60 ]
  • Increased max value for AD rune [ max. 45 ]
  • Adjusted level increase for Armor Pene. rune Lv.7: [13 -> 12] Lv.8: [16 -> 14] Lv.9: [19 -> 16]
  • Adjusted level increase for Magic Resist. Pene. rune Lv.7: [13 -> 12] Lv.8: [16 -> 13] Lv.9: [19 -> 15]

3. Hero
We adjusted the passive traits while being transformed into a hero.

- Artamos
Decreased Critical chance [ 10% -> 5% ]

- Sarasbati
Decreased conversion from HP to AD [ 10% -> 5% ]

- Amaterasu
Increased conversion from MP to AP [ 10% -> 15% ]

- Death Head
Decreased Critical chance [ 5% -> 3% ]

Systems

1. Armor / Magic Resitance Penetration
We adjusted the formular for these two values. With this the effect of both got increased and should now be more effiecient.

2. Jewels
Yellow jewels can from now on only be traded after 24 hours of receiving.

3. Taxes
We increased the amount of gold which gets paid every hour and reduced national resources.

4. Jungle Mobs
We slightly inreased the movement speed of the Giant Bears.

5. Medals
Players one the Defense will receive 100% more medals in a PvP land battle.

6. UI
We added an additional message for notifying players when the Civil War starts.

7. Costumes
We added a new Costume to the game.
-Ninja

  • Dodge +5%
  • Movement +5%

8. Event Dungeon
We adjusted the places for Scattered Troops and Avenue of Spirit dungeons. The duration which while these are accessiable got increased. Players from both fractions can now enter. We also removed the waiting time after acquiring a land.

9. Quests
We added some Lv. 30 Exclusive missions which feature different tasks and ranks. Thay can be bought at Freja. Only one rank mission can be active at a time.

Bug Fixes

  • Fixed a bug related to the range of Bows and Daggers for Punisher
  • Fixed an issue where mulitple speed debuffs got dublicated applied
  • Fixed a bug which limited the region