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Update Notes: 0.5.12

Update Notes: 0.5.12 [Early Access]

Highly requested Active Pause, 2 totally new Victory Conditions and reworked Barbarians, now consisting of 12 new Unit types divided into 4 groups - all of these new features await you in the Update for Driftland: The Magic Revival!

This time, we are counting on your feedback even more than usually. The new elements are already developed enough to give you lots of fun and increased replayability, but we want to know YOUR vision of the features before finishing them. This game is made for you, so play, test and tell us what tweaks and changes you’d want to see!

Active Pause:

  • One of the most requested features is finally here! You can enter or leave the Active Pause mode anytime be either pressing a spacebar or using the Pause icon that replaced the slowdown option. In the Mode you are able to take any actions (build, place flags etc.) except spellcasting, which requires time.

New Victory Conditions:

  • Extermination: The basic and already well-known goal. Destroy all enemy Castles.
  • Expansion: New optional objective. Expand you Empire, seizing control of the set amount of islands.
  • Domination: New optional objective. Capture and control a set number of Antique Tellurions or Ravaged Mausoleums.

New Barbarians:

  • Clan of the Anvil: Anvil’s Champion, Anvil’s Rifleman and Anvil’s Shaman.
  • Barbarians: Bruiser, Savage and Witch Doctor.
  • Shyh’yr: Shyh’yr Vindicator, Shyh’yr Archer and Shyh’yr Priest.
  • Barbaric Elves: Lost Warrior, Lost Ranger and Lost Druid

Apart from that, we added or improved various visuals elements, like new flare effects. So, what’s next? As I wrote earlier, we plan to further develop the new features, improve Units management and start working on localisation of the game. After that, the time will come for Dwarves, the fourth playable race!

May your lands remain unshattered,
- Luke