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Update Notes 0.7.76

Dust from the 0.7.x release has settled quite a long time ago and today's update closes this chapter of Driftland's Early Access. The next update (0.8.x) will welcome us with the first campaign and quite quickly give way to 0.9.x, which will enrich the game with a multiplayer mode ːsteamhappyː

But wait! Maybe let's focus some more on here and now.
In this update, we've developed AI, improved a lot of mechanics, and fixed some bugs.

Here are the full details:

AI updates:

  • AI expands the attack area into the enemy's empire
  • AI empire more effectively uses spells, eg Heal, Freeze
  • AI interrupt the attack if it incurs too much loss
  • AI manages resources trying to rationally plan expenses and saves adequate resources to build desired structures
  • if necessary, AI tries to evacuate units from the enemy's territory with portals
  • AI joins the islands to obtain treasures
  • AI tuning and minor fixes

UI updates:

  • a modifiable list of units in the raid flag window
  • correction of trimmed texts
  • the number of units in the camp has been added in the map view
  • new info messages added to the event log
  • nests added to the event log
  • buildings have the depletion of the resource information instead of simple "building has been destroyed"
  • the name of the newly discovered empire in the event log
  • further cleaning of the event log and deletion of duplicated information
  • minor UI fixes

Bug fixes:

  • rare "freeze" bug fixed
  • memory leaks fixed (could cause slowdowns or even an infamous "fatal error")
  • bugs reported by community ːsteamhappyː fixed
  • minor bugs fixed

May your lands remain unshattered,
.misha.