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Update Notes: 0.5.31

Small step for a game, one giant leap for the Players! Sometimes one change can make a really huge difference and, speaking about steps and leaps, this is the case - your Units will now be able to run, basing the decission to move their feet faster on their profession and current situation. Now, the game’s even more enjoyable, with better pace and Heroes that simply feel more alive! Also, we added epic new music for the Wild Elves to make the overall experience more… epic! Here’s a list of all the changes:

Running / Walking Units:

  • All Units can now choose between walking and running, better adapting to various situations. If your Castle is under siege, there’s no time for laziness!

New Music:

  • We changed sountrack for the Wild Elves - it’s more atmosperic, detailed and adapts to the situation in the game (like in all other races)! It’s sung in Elvish, too.

Other Improvements:

  • Improved AI (including already mentioned running or avoiding enemy turrets)
  • Bug Fixes (for example, you can now save the game after winning)

We are also approaching final stages of Dwarves’ developement process - we can’t wait to share the neat new biome type, new Units, spells and gameplay possibilities with all of you! Fortunatelly, they are just around the corner!

May your lands remain unshattered,
- Luke