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Koboo: The Tree Spirit - 1.06 Update - September 11, 2024

Menu and GUI Changes

  • Can no longer open the equipment menu while in the pause menu.
  • Fixed Keybind menu unregistered key text being too big.
  • The Impossible difficulty preset now has “No Life Recovery” selected for Life Resets. This makes no mechanical difference, since Koboo will have only 1 Max Life anyway.

Animal Abilities

  • Added the Owl Insight animal ability to the Favor Shop at Level 5. It happened again, added an animal ability to the game only to forget to activate it! :(
  • Clarified in the animal ability tutorial that now only weapon damage can increase ability charge.
  • Renamed the Snake Slither animal ability to Viper Slither.

Infusions and Relics

  • Relics now have more detailed pop ups when standing over them, akin to weapons.
  • As they are now redundant, picking up a Relic no longer evokes a popup.
  • Infusions now have more detailed pop ups when standing over them, akin to weapons.
  • Renamed the Snake Ambush weapon infusion to Viper Ambush.

Mechanical Reworks

  • Fixed enemy shield wonky mechanics (Long time coming on this one!). Weapons like Boomerang and Lightning Orb and animal abilities like Rat Swarm will now interact a lot more intuitively.
  • Separated instances of weapon-based poison (Toxicology, Scorpion Venom, Thorny) and ability-based poison (Rat Poison) for ability-charging purposes.
  • Ground slam now works on platforms.
  • Adjusted how enemy aiming works in the back end, let us know if there are any issues!
  • Enemy controller attack (Storm Mages, Blade Masters, etc.) indicators growth speed is now affected by the attack’s cast speed.

Story, Text, and Immersion

  • Ambient music will no longer play during story elements.
  • Adjusted various instances of Canadian vernacular to American english, mainly that of Otto calling you “neighbour”.
  • Added a missing period. (I know, how dare we)

Controller Support

  • Controller now acquires an aim indicator when Koboo has the Fox Curse animal ability.
  • Aim Indicators (For Snowball and Controller) now disappear in paused screens and during the death animation.
  • Players on controller can now go back in menus with B/O.

Hope you are still enjoying Koboo! :)
- Simon and Jerome