GUI Rework
- Reworked how many UI functionalities work in the backend to make way for future quality of life and optimization patches.
- Fixed slow GUI animations and transitions for some unfortunate players.
- Improved the readability of textboxes for weapon/infusion/relic pickups and other interactables.
- Adjusted the equipment screen to make navigating it less jarring.
Skin Flavoring
- Renamed the “Standard” and “Classic” Koboo skins to “Classic” and “Matte”.
- Added flavour text for each of the skins.
- Added bars for each of the locked skins in the skin selector screen to indicate how many more times a boss must be defeated normally to acquire it.
Weapon and Relic Fixes
- Magma Orbs are now made asynchronous to their slot, so when dual-wielding them, they’ll be evenly spaced from other orbs (as long as they have the same level of Inferno) until one set acquires a higher attack speed.
- Toxic Orbs are now made asynchronous to their slot, so when dual-wielding them, the shots will fire in evenly spaced intervals until one acquires a higher attack speed.
- Relic popups will no longer be opened immediately as the relic spawns.
- Fixed relics changing colours when dropped in favor of the Chameleon relic
Enjoy the changes and have a spooky Halloween!
- Simon and Jerome