02/25/2018 - [Early Access Build] - 0.52 EA
New Features
- Added option to control Hitsound volume separately
- Added new weapon selection menu prior to starting task - Current weapon being used and a button to change now located at top of menu system Clicking CHANGE will bring up weapon selection options
- Removed randomness from impact events when bullets collide with objects. This will eliminate the appearance of recoil on some weapons and give a true depiction of where each miss landed
- Added new feedback system for missed shots. Short red impact flash to signal where your shot missed and point of impact, as well as a decal system that leaves a bullet hole of your last shot up in the scene. When a new shot is missed, the previous decal hole is removed, leaving only 1 bullet hole to indicate your last miss at a time. This is in contrast to the earlier decal system, that allowed an infinite number of bullet decals that at times made it difficult to see small targets against the backdrop of bullet decals
- Changed decal color to red to make sure it is readable at a distance and on light colored background
- Increased Max FPS slider limit from 240 to 300
Bug Fixes
- Fixed bug that caused inaccurate weapon spread in some modes when using SCAR
- Fixed bug that would cause P to cause issues pausing the game
- Fixed bug that would allow you to tap fire faster than max autofire rate with some weapons
- Fixed bug that would cause Countryside Freeplay to restart into Spidershot Warmup
