11/4/2018 - [Early Access Build] - 0.97 EA
Changes
- Inverted color map for Reaction Time so that it is the opposite of accuracy. Now a good value in accuracy is the same color as a good value in reaction time (i.e. high accuracy and low RT)
- Task time is now displayed in minutes and seconds rather than seconds
- Added performance optimization in BlinkShot, Freetrack, and NinjaShot tasks
- Changed accuracy range to no longer be normalized by player performance in that run, and instead a regular scale of 1-100
- Changed scoring in Freetrack to take target distance into account, will reset leaderboards
- Adjusted lighting in SniperShot map so as not to wash out certain crosshair or color targets
Bug Fixes
- Fixed bug that caused ESC menu not to work correctly on the results screens of tasks with new UI design
- Fixed bug that caused Benchmark playlist to only play 3 of 6 tasks
- Fixed bug that caused new accuracy and reaction time maps to show as blank
- Fixed bug that caused SpiderShot to load when clicking Restart in the ESC menu during SniperShot
- Fixed bug that caused BlinkShot target to freeze and not respawn in BlinkShot task
- Fixed bug in custom tasks that would cause custom time to always fail
- Fixed bug in custom tasks that would show the timer at 0:60 at the beginning of the task regardless of what custom time was set
- Fixed bug that caused accuracy legend to show 100% for multiple color values
- Fixed bug that caused Reflexshot target metric to be doubled
- Fixed bug that would cause Reaction Time values to be doubled in Reflexshot
- Fixed bug that inverted green and red arrows for Reaction Time in Spidershot, Reflexshot, Microshot, Motionshot, and Snipershot
