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Dark Rising Patch 101

Hi everyone,

I'm happy to announce the first patch for Dark Rising has been released. This patch fixes quite a few small bugs and a few larger ones that were affecting gameplay. Below is a list of changes, fixes, and tweaks that come with the latest update:

[New] Added a stand ground stance to keep pledges from wandering off
[New] Volume sliders for music and master sound

[Tweak] Improved single clicking to select units
[Tweak] Nighttime and overall brightness has been increased
[Tweak] You can now train pledges and build your village in the first level
[Tweak] Achievements have been slightly rebalanced
[Tweak] Swamp Level 01 has one less round
[Tweak] Spiders give more gold when killed
[Tweak] Zombies are more resistant to arrow fire

[Bug] Enemy would stop spawning in Skylands Level 02
[Bug] Adding spikes to a castle would cause pathfinding problems
[Bug] When placing a building and switching the type of building, the player would lose the ablity to select and control units.
[Bug] When offline, score would not be displayed correctly after level
[Bug] Shadows would move in the wrong direction at mid-day
[Bug] Tower flames were not always appearing on damaged tower
[Bug] Tower collapse animation missing
[Bug] Stone castle preview had front garrison slots facing wrong direction
[Bug] Royal castle glitches (rotation error)
[Bug] Can't select stone castle ingame
[Bug] Skylands 01 chapel gather path is not visible

Upcoming Content

Although Dark Rising has been released, I still want to keep updating the game and adding some new content. In the near future I'll be adding:

  • Pledges gain experience points when killing zombies
  • New enemy type that is especially good at destroying towers
  • Fountain of health (building that slowly heals pledges)

So stay tuned and expect some new content coming up soon.