Changelog 0.1.2.0
New content & features
- Implemented quest system
- Added quest, "A New Beginning"
- Added quest, "A New Home"
- Added quest, "Pirate Fortress"
- New interior version of town music
- Implemented a difficulty setting
Minor changes
- The player ship appears at the docks in towns
- Reduced chance of ship battle encounter by 50%
- Reduced random event chance from 5% per second to 2%
- Islands are now saved in an "islands" folder
- Balanced various random events
- Ships now have custom hitboxes meant to fit their shape
- Ship spawn positions in travel/battle screen are based on sprite width
- Cannon fire trajectory is more accurate now
- Adjusted the costs of certain items
Bug fixes and performance improvements
- Starting a new game would delete the entire save folder which would lead to a lot of problems
- Attempting to raise the crew hiring quantity above what the player could afford would result in a crash
- Camera will now return to normal zoom/position after winning any ship battle encounter
- Tavern would show "Hire Crew" and "Recruit Citizens" even when there were none available
- Travel music fades out during battle now
- Cannons would occasionally fire too many times
- Ships/crew weren't reseting to the correct positions after battle
- If an enemy/player boarded just as they were hit with cannon fire that brought them below 0% health, UI buttons would appear
As always... stay salty sea dogs!
Team Lead / Lead programmer
Sebastian Nigro (Seabass)
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Artist / Visual design
Daniel Marques (Thirteen)
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Audio / Web / Programmer
Chris Anselmo (Topher)
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