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Update 0.1.2.0, Quest system, fixes, and balance

Changelog 0.1.2.0

New content & features

  • Implemented quest system
  • Added quest, "A New Beginning"
  • Added quest, "A New Home"
  • Added quest, "Pirate Fortress"
  • New interior version of town music
  • Implemented a difficulty setting

Minor changes

  • The player ship appears at the docks in towns
  • Reduced chance of ship battle encounter by 50%
  • Reduced random event chance from 5% per second to 2%
  • Islands are now saved in an "islands" folder
  • Balanced various random events
  • Ships now have custom hitboxes meant to fit their shape
  • Ship spawn positions in travel/battle screen are based on sprite width
  • Cannon fire trajectory is more accurate now
  • Adjusted the costs of certain items

Bug fixes and performance improvements

  • Starting a new game would delete the entire save folder which would lead to a lot of problems
  • Attempting to raise the crew hiring quantity above what the player could afford would result in a crash
  • Camera will now return to normal zoom/position after winning any ship battle encounter
  • Tavern would show "Hire Crew" and "Recruit Citizens" even when there were none available
  • Travel music fades out during battle now
  • Cannons would occasionally fire too many times
  • Ships/crew weren't reseting to the correct positions after battle
  • If an enemy/player boarded just as they were hit with cannon fire that brought them below 0% health, UI buttons would appear

As always... stay salty sea dogs!

Team Lead / Lead programmer
Sebastian Nigro (Seabass)
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Artist / Visual design
Daniel Marques (Thirteen)
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Audio / Web / Programmer
Chris Anselmo (Topher)
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