Change of plans
We've heard the community and what people want most is content. In response to this we have decided to put off GUI changes until later on in the development cycle. The upcoming build will include mostly content and feature additions.
One major feature you can look forward to is the ability to capture islands. Since it's a key part of the gameplay it only made sense to get it implemented sooner instead of later. By doing this the overall experience is much more dynamic and expansive.
What's done so far
We've got unique music for each region, improved delivery missions, and a ton of backend changes. In the previous post we talked about a massive code cleanup that would greatly improve development time. Well that bit is already finished and so far it has made a world of difference.
Most importantly cutscenes have been changed internally to allow less code and more content! Previously a cutscene would require upwards of twenty minutes to properly program/write which was absurd considering the amount of content we want for in the game.
As always... stay salty sea dogs!
Team Lead / Lead programmer
Sebastian Nigro (Seabass)
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Artist / Visual design
Daniel Marques (Thirteen)
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Audio / Web / Programmer
Chris Anselmo (Topher)
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