What are we working on?
Thirteen (artist) is working on the hand-to-hand combat alongside Topher. Meanwhile I'm fleshing out more content and resolving errors/bugs with users.
We hope to have hand-to-hand combat available in public builds soon but only time will tell!
Ship name requests!
Post some ship names you want to see in game! You can include the type of ship, the items it drops, the gold it gives, etc. We'll pick out our
favorites and add them into the game. Please post in the comments section below!
New Community Additions section of changelog
Many of the changes you see in each update are the result of user feedback/suggestions. We feel it is only fair to give praise where praise is due.
From now on you'll see user's names mentioned in the Community Additions section of changelogs.
We've been meaning to involve the community more but between development and some personal business we just haven't got around to it yet.
Hopefully this is a good first step towards community involvement. Expect more to come soon!
New content & features
- Quest, "Preparing For Winter"
- Quest, "Family Matters"
- Implemented support for lots of various resolutions
- Added button prompt to set new quests as your primary when they first appear
- Build menu now includes information regarding the benefits of each structure you can build
- Shipyard buy menu now shows the actual ship instead of a white square
- Trigger system implemented for cutscenes
- New cutscenes, 4 in total
- Nikra, admiration
- Frigidov, loot
- Mairyporan, big trees
- Marina, skirt man
- New pirate crews added, 37 in total
- 6 Schooners
- 10 Corvettes
- 8 Caravels
- 5 Brigantine
- 4 Naves
- 4 Galleons
Minor changes
- Black is now drawn over non-application surface areas
- Shipyards and taverns add to the towns profits (10% more profit calculated from sum total)
- Changed the DRMs affect on the game and made improvements
Bug fixes and performance improvements
- Changed the way resolution is stored in the settings.ini file to prevent crashes when switching between monitors
- The store owner of the shipyard in Cramton has been visually modified to avoid a possible crash
- Resolution hotfixes, no longer crashes on launch if resolution is unsupported
- Bad Soil quest no longer shows in Cramton until Farm is built
- Gold gain pop-ups no longer show decimal values
Balance Changes
- Increased damage of bombs to the ship and sails, modified the games difficulty involvement with player damage
- Increased damage of grapeshot to the ship and sails, modified the games difficulty involvement with player damage
Community Additions
- The White Tiger was add as per the request of the user, Leafpelt. It is a pirate crew sailing a Corvette.
- Build menu structure info was implemented as a result of issac.whittaker and Brian's forum posts regarding mining camps and farms.
Linux user please read!
Due to my current lack of internet for my desktop PC I am unable to compile Linux builds. I will have internet access again on January 22nd and will upload build 0.5.7.0 for Linx ASAP.
As always... stay salty sea dogs!
Team Lead / Lead programmer
Sebastian Nigro (Seabass)
Twitter
Artist / Visual design
Daniel Marques (Thirteen)
Twitter
Audio / Web / Programmer
Chris Anselmo (Topher)
Twitter