Some of the new UI has arrived!
As we've discussed a lot recently... we have been working almost entirely on a UI overhaul. This is the first step of many to bring the game up to snuff and really make it shine. Below are some screenshots pulled from the Steam store page (which was recently updated).
New quests and/or other content?
We're trying to fit time in for new content but obviously with a team of three it isn't easy. You can expect another update in the next few days with some new content (hopefully)!
New content & features
- New Random Event UI
- New Travel UI
- New Ship battle UI
- Font management added internally to allow custom fonts for non-supported letters/characters, this will help translations down the road
- UI improvements in other various parts of the game
Minor changes
- Resized all fonts to be accurate to the 1:1 scale
- Island discovery screen improved
- URLs open in browser if Steam is disabled
- Replaced victory/defeat screen with title font
- Reduced the size of text buttons when selected
Bug fixes and performance improvements
- Ship weight is updated when a saved game is first loaded (previously would not load until you were first given new items)
- The blur shader used when pausing will be bypassed if it is not compiled properly
As always... stay salty sea dogs!
Team Lead / Lead programmer
Sebastian Nigro (Seabass)
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Artist / Visual design
Daniel Marques (Thirteen)
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Audio / Web / Programmer
Chris Anselmo (Topher)
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