We have finally reached a point in development where we feel that we are ready for our UI overhaul. Thirteen (pixel wizard and first of his name) has spent the past few weeks carefully designing and drawing up the new UI seen below.
These new designs are meant to improve the functionality and visual aesthetic of Don't Sink. Not only have menus been given completely new art assets but they also have been rewritten (reprogrammed) from the ground up to improve both performance and feel.
No stone has been left unturned as we've spent many hours carefully planning and executing the new UI based on both our own experience, and feedback provided by you, the community!
Mod tool and Steam workshop, tell us your opinion!
We are interested in creating a modding tool and providing users with an easy solution for installing mods via Steam workshop. However we do not want to spend precious time on a feature/tool that nobody is interested in so we are looking to get some feedback and hear what you think!
Here's a list of the modding features (things you can modify) we've come up with so far!
- Crew and/or Ship stat reset on island arrival
- Item hunger, thirst, and morale (overall modifier)
- Crew hunger, thirst, and morale drain rate
- Overall gold modifier
- Specific item hunger, thirst, morale, weight, and gold cost
- Cannonball, bomb, and grapeshot damage/accuracy
- Damage done by sword in boarding combat
- Ship hull hp, sails hp, speed, carry weight, and cost
- Island income/cost modifier
- Custom clothing and hair/beard
- Custom colors
When's the next update?
We generally have a timeline for updates or at the very least a due date for the upcoming build. At the time of writing we plan to get a new build out to you by February 26th, 2018. It will include many of the new UI changes and hopefully some more content.
As always... stay salty sea dogs!
Team Lead / Lead programmer
Sebastian Nigro (Seabass)
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Artist / Visual design
Daniel Marques (Thirteen)
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Audio / Web / Programmer
Chris Anselmo (Topher)
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