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General improvements and polish (Update 0.4.3.0)

Happy new year pirates!

Before we kick off the new year here we wanted to give all of you swashbucklers one more update. This update addresses many user concerns/feedback and improves the overall game experience. We even added two new achievements for those completionists out there.

Here's a sneak peek at one of the upcoming biomes!

New content & features

  • Quest icons are now shown above NPCs and interaction locations
  • Ship cutscenes added, crew will comment on various actions the player performs
  • Auto-feed option added when feeding crew
  • Added two new achievements

Minor changes

  • Random events now include full translation features
  • Added a new random event
  • Reduced number of lines in translation file by removing redundancies but did not break previously translated lines

Bug fixes and performance improvements

  • Translation tool retrieves the english file much faster now
  • Reduced memory usage per island by removing obselete data
  • Quest completion list now uses correct IDs READ BELOW FOR PREVIOUSLY CREATED SAVE FILES
    • All quests have been reset for old save files to prevent compatibility issues. Rewards aren't lost, only quests completed. This won't cause every quest to appear again.

  • Removed extra cutscene queue in Seabully revisit #2
  • Improved Steam Cloud support for Ubuntu

Balance changes

  • Increased capacity/quantity of wood planks in every Generalstore
  • Reduced rate attack risk grows by 25%
  • Attack risk resets when an island is first captured

As always... stay salty sea dogs!

Team Lead / Lead programmer
Sebastian Nigro (Seabass)
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Artist / Visual design
Daniel Marques (Thirteen)
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Audio / Web / Programmer
Chris Anselmo (Topher)
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