The big week one update!
This update adds a boat-load of new stuff. Obviously you can read over the changelog below so we'll just highlight the major stuff here.
We've created a new translation tool to simplify the process for everyone in the community. (Thanks Topher!) This means that the current translations are broken and have temporarily been removed. We'll be slowly uploading them as they are replaced with the new versions.
After seeing how people have been playing Don't Sink we noticed a few issues with the GUI and so have addressed those problems accordingly. You'll notice the changes within minutes of playing and we promise you'll like it.
Lastly we added a two new side quests and a quest menu.
New content & features
- New language parsing system and tool, translations are much easier to do now
- New quest menu GUI
- New side quest, "Lost Love"
- New side quest, "Message In A Bottle"
- Asynchronous saving implemented to reduce hiccups in performance
- Steam screenshots implemented
Minor changes
- Window size is now locked to your current resolution setting (no more resizing manually)
- Increased the cost of higher tier ships by about 50%
- Bars added to make crew feeding GUI more clear
- Item GUI popup for when you gain/lose items or gold
- Added back button to quick menu in towns
- "Quest Menu" prompt added below "Quick Menu" when first showing island view
Bug fixes and performance improvements
- The "Default" save no longer occurs when the world is initialized
- When building a new structure on an island the entrance triggers would not be created until returning to the island
- Islands you own would give you gold improperly
- Repairing would either take too much wood and allow you to repair while having full health
- No quest items had translations enabled
- About 90% of interaction prompts did not have translations enabled
- Sails on the players ship in towns were animated while it was not moving
- Items shown on the general stores sell GUI sometimes would say "Sold Out"
- Characters in the town would pop in and out when near the edge of the camera
- Tavern crew hiring menu kicks you out of the hiring screen if you have the max amount of crew, they run out of crew to hire, or if you can't afford it anymore
- Pressing ENTER in the shipyard to confirm a purchase did not work previously
- Shimogawa rock inspection cutscene dialgoue fixed, mispelling and improper grammar
- Cramton arrival cutscene was previously missing from translation files, also "government" was mispelled
- Removed unused scripts/resources and cleaned up code, minimal memory usage reduction
- The player had a clone that would occasionally walk past whatever shop the player was in
- Hotfixed Steam achievement issues
As always... stay salty sea dogs!
Team Lead / Lead programmer
Sebastian Nigro (Seabass)
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Artist / Visual design
Daniel Marques (Thirteen)
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Audio / Web / Programmer
Chris Anselmo (Topher)
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