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Update 2.1.1.1

From this moment the game becomes one of the few indie games with a system of dynamic complexity changes! Try the new mode on yourself!

Important changes in the update:

1. Added dynamic selection of the complexity of the game process.
2. Updated the view of the player's camera. Now you can switch between the first person view and the view from behind the shoulder by clicking on Z.
3. Now the robots attack different targets, instead of one, which makes the game more dynamic and interesting.
4. Now after the victory you can continue the game through the main menu.
5. Now after the player reaches the main goal of city restoration, robots stop attacking and the target value from the building counter disappears.
6. Improved animation of the player's attack, also added several new animations, including a jump attack.
7. Added the ability to correctly attack in motion.
8. Improved the overall performance of the game by removing some non-playable items.
9. Removed the old road and added a new, more realistic and less resource-intensive.

Minor changes:

1. Added animation of the robot's reaction to the attack by the player.
2. The duration of the day is doubled.
3. The range of the player's attack is optimized.
4. Improved animation of the death of the robot.
5. Now you can approach the building closely without unnecessary obstacles, improved collisions with buildings.
6. The interaction between the player and the building is optimized, so now the opportunity to look inside the building is almost equal to 0.

Bug fixes:

1. Fixed the mechanism of death of the robot and added the time of its existence as a corpse on the map. This adds realism to what is happening.
2. The illumination of a sixteen-story building has been fixed.
3. Fixed the mechanics of the queue from several attacks.

Build and release context

Steam update times within 24 hours of this post. Matching dates do not confirm which build it describes.

  • Build 2642610 · public branch

    Steam updated · First observed