- Several changes to the serversided system to improve performance, stability and security.
-
New
- Added world state system
About the world state system
- The world state system counts data about kills of users and sends them to the server. This data does at the moment not give any game changes. We are planing to add depending on community activity some buffs and unlocks but before we can add them we need to research the actual base values how much kills approximately are done of players in 24hours. depending on this data we will balance in next weeks buffs and unlocks which depending on this values will unlock and get locked (buffs, pets, heroes,....)
The system always shows the last 24 hours and has no start/end date. data older then 24 hours will get deleted from database completely automatically and all data from the last 24 hours will be shown on in the information tab.
The shown values in the information tab are not player based data, they are the kill numbers of all players globally and this system is planned to get a main part to unlock some things for a globally community based extra
If you don't want to parcipate in this system you can change the game to offline mode in the settings but then server sided systems are deactivated ingame (offline gain system, world state system) and you will later also don't get unlocks from community systems. We hope much players will help us getting a good value of approximately kills to make a good balancing for this system.
What will be saved in the databank?
We only save the specific time when the data was released, the number of kills of the enemies and the steam account number to find cheating peoples to block them later from this system.